// Ramp Room, Front Door, and Resups "waterpolo.center" { "dsp" "1" "dsp_volume" "0.4" "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/water/rumble_rain_nowind.wav" } "playlooping" { "volume" "0.5" "wave" "ambient/water/lake_water.wav" "pitch" "100" } // Wind gusts (based on cliffe's cs_assault settings) "playrandom" { "time" "20,30" "volume" "0.3,0.4" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/wind_snippet1.wav" "wave" "ambient/wind/wind_snippet2.wav" "wave" "ambient/wind/wind_snippet3.wav" "wave" "ambient/wind/wind_snippet4.wav" "wave" "ambient/wind/wind_snippet5.wav" } } "playrandom" { "time" "30,60" "volume" "0.4,0.6" "pitch" "90,110" "position" "random" "rndwave" { "wave" "ambient/weather/thunder1.wav" "wave" "ambient/weather/thunder2.wav" "wave" "ambient/weather/thunder3.wav" "wave" "ambient/weather/thunder4.wav" "wave" "ambient/weather/thunder5.wav" } } }