// game sounds for the ff_waterpolo map "ff_waterpolo.bizwarn" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "*misc/bizwarn.wav" } "ff_waterpolo.bloop" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "*misc/bloop.wav" } "ff_waterpolo.buzwarn" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "*misc/buzwarn.wav" } "ff_waterpolo.dadeda" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "*misc/dadeda.wav" } "ff_waterpolo.deeoo" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "*misc/deeoo.wav" } "ff_waterpolo.doop" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "*misc/doop.wav" } "ff_waterpolo.woop" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "wave" "*misc/woop.wav" }