materialPath: c:\program files\steam\steamapps\SourceMods\FortressForever\materials Loading C:\Program Files\Steam\steamapps\SourceMods\FortressForever\maps\ff_tachy_b2.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (1) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing C:\Program Files\Steam\steamapps\SourceMods\FortressForever\maps\ff_tachy_b2.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_borealis01rt" Can't load skybox file skybox/sky_borealis01 to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (1049071 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 950 texinfos to 729 Reduced 54 texdatas to 47 (1489 bytes to 1227) Writing C:\Program Files\Steam\steamapps\SourceMods\FortressForever\maps\ff_tachy_b2.bsp 4 seconds elapsed 4 threads reading c:\program files\steam\steamapps\sourcemods\fortressforever\maps\ff_tachy_b2.bsp reading c:\program files\steam\steamapps\sourcemods\fortressforever\maps\ff_tachy_b2.prt 1569 portalclusters 5007 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2296 visible clusters (0.00%) Total clusters visible: 416147 Average clusters visible: 265 Building PAS... Average clusters audible: 732 visdatasize:298240 compressed from 627600 writing c:\program files\steam\steamapps\sourcemods\fortressforever\maps\ff_tachy_b2.bsp 2 minutes, 2 seconds elapsed Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\imrulz1\sourcesdk\bin\ep1\bin\lights.rad. Loading c:\program files\steam\steamapps\sourcemods\fortressforever\maps\ff_tachy_b2.bsp 7516 faces 615994 square feet [88703256.00 square inches] 54 displacements 104061 square feet [14984785.00 square inches] 7516 patches before subdivision 91920 patches after subdivision 547 direct lights 0...1...2...3...4...5...6... materialPath: c:\program files\steam\steamapps\SourceMods\FortressForever\materials Loading C:\Program Files\Steam\steamapps\SourceMods\FortressForever\maps\ff_tachy_b2.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (1) writing C:\Program Files\Steam\steamapps\SourceMods\FortressForever\maps\ff_tachy_b2.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt Run buildcubemaps in the engine to get the correct cube maps. No such variable "$hdrbasetexture" for material "skybox/sky_borealis01rt" Can't load skybox file skybox/sky_borealis01 to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (1049263 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 943 texinfos to 727 Reduced 54 texdatas to 47 (1489 bytes to 1227) Writing C:\Program Files\Steam\steamapps\SourceMods\FortressForever\maps\ff_tachy_b2.bsp 4 seconds elapsed 4 threads reading c:\program files\steam\steamapps\sourcemods\fortressforever\maps\ff_tachy_b2.bsp reading c:\program files\steam\steamapps\sourcemods\fortressforever\maps\ff_tachy_b2.prt 1562 portalclusters 4950 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 2181 visible clusters (0.00%) Total clusters visible: 411222 Average clusters visible: 263 Building PAS... Average clusters audible: 724 visdatasize:294108 compressed from 624800 writing c:\program files\steam\steamapps\sourcemods\fortressforever\maps\ff_tachy_b2.bsp 2 minutes, 13 seconds elapsed Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\imrulz1\sourcesdk\bin\ep1\bin\lights.rad. Loading c:\program files\steam\steamapps\sourcemods\fortressforever\maps\ff_tachy_b2.bsp 7487 faces 1 degenerate faces 615995 square feet [88703280.00 square inches] 54 displacements 104061 square feet [14984785.00 square inches] 7486 patches before subdivision 91456 patches after subdivision 547 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 17864221, max 1003 transfer lists: 136.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(521313, 338447, 391639) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(26785, 10923, 16907) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1624, 414, 915) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(109, 18, 55) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(8, 1, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0495 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 63/1024 3024/49152 ( 6.2%) brushes 3152/8192 37824/98304 (38.5%) brushsides 23355/65536 186840/524288 (35.6%) planes 6864/65536 137280/1310720 (10.5%) vertexes 14051/65536 168612/786432 (21.4%) nodes 4061/65536 129952/2097152 ( 6.2%) texinfos 727/12288 52344/884736 ( 5.9%) texdata 47/2048 1504/65536 ( 2.3%) dispinfos 54/0 9504/0 ( 0.0%) disp_verts 4374/0 87480/0 ( 0.0%) disp_tris 6912/0 13824/0 ( 0.0%) disp_lmsamples 129704/0 129704/0 ( 0.0%) faces 7487/65536 419272/3670016 (11.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4769/65536 267064/3670016 ( 7.3%) leaves 4125/65536 132000/2097152 ( 6.3%) leaffaces 8501/65536 17002/131072 (13.0%) leafbrushes 7085/65536 14170/131072 (10.8%) areas 2/256 16/2048 ( 0.8%) surfedges 52888/512000 211552/2048000 (10.3%) edges 30148/256000 120592/1024000 (11.8%) LDR worldlights 545/8192 47960/720896 ( 6.7%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 383/32768 3830/327680 ( 1.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6333/65536 12666/131072 ( 9.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 4790028/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 294108/16777216 ( 1.8%) entdata [variable] 96331/393216 (24.5%) LDR leaf ambient 4125/65536 99000/1572864 ( 6.3%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/24994 ( 0.0%) pakfile [variable] 21310/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 1049263/4194304 (25.0%) ==== Total Win32 BSP file data space used: 8554058 bytes ==== Total triangle count: 19015 Writing c:\program files\steam\steamapps\sourcemods\fortressforever\maps\ff_tachy_b2.bsp 3 minutes, 15 seconds elapsed