//modified from shutdown2 // stowaway midmap "stow.mid" { "dsp" "1" "dsp_volume" "0.4" // constant wind base "playlooping" { "volume" "0.4" "pitch" "100" "wave" "ambient/water/lake_water.wav" } // Wind gusts (based on cliffe's cs_assault settings) "playrandom" { "time" "20,30" "volume" "0.3,0.4" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/wind_snippet1.wav" "wave" "ambient/wind/wind_snippet5.wav" } } } // stowaway outside "stow.outside" { "dsp" "1" "dsp_volume" "0.4" // constant wind base "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/wind/ff_wasteland_wind.wav" } // Wind gusts (based on cliffe's cs_assault settings) "playrandom" { "time" "20,30" "volume" "0.3,0.4" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/wind_snippet1.wav" "wave" "ambient/wind/wind_snippet2.wav" "wave" "ambient/wind/wind_snippet3.wav" "wave" "ambient/wind/wind_snippet4.wav" "wave" "ambient/wind/wind_snippet5.wav" } } } //stowaway ramp room "stow.rr" { "dsp" "1" "dsp_volume" "0.5" "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/water/corridor_water.wav" } } // stowaway front door "stow.fd" { "dsp" "1" "dsp_volume" "0.5" "playsoundscape" { "name" "stow.rr" "volume" "0.5" } "playsoundscape" { "name" "stow.mid" "volume" "0.3" } } //stowaway flagroom "stow.fr " { "dsp" "1" "dsp_volume" "0.6" // General ambient noise "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/atmosphere/trainstation_ambient_loop1.wav" } "playlooping" { "volume" "0.4" "pitch" "100" "wave" "ambient/levels/canals/tunnel_wind_loop1.wav" } "playrandom" { "time" "30,60" "volume" "0.3,0.5" "pitch" "90,100" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/materials/metal4.wav" "wave" "ambient/materials/rustypipes1.wav" "wave" "ambient/water/water_pump_drainin1.wav" "wave" "ambient/wind/wind_med2.wav" } } } //stowaway lower entrance "stow.lower" { "dsp" "1" "dsp_volume" "0.6" "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/levels/canals/water_rivulet_loop2.wav" } "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/water/drip_loop1.wav" } } //stowaway caves "stow.cave" { "dsp" "1" "dsp_volume" "0.6" "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/levels/canals/tunnel_wind_loop1.wav" } }