//modified from shutdown2 // Roasted Mid Map "roasted.outside" { "dsp" "1" "dsp_volume" "0.4" // constant wind base "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/wind/ff_wasteland_wind.wav" } // Wind gusts (based on cliffe's cs_assault settings) "playrandom" { "time" "20,30" "volume" "0.3,0.4" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/wind_snippet1.wav" "wave" "ambient/wind/wind_snippet2.wav" "wave" "ambient/wind/wind_snippet3.wav" "wave" "ambient/wind/wind_snippet4.wav" "wave" "ambient/wind/wind_snippet5.wav" } } } //roasted ramp room "roasted.rr" { "dsp" "1" "dsp_volume" "0.6" "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/atmosphere/tone_alley.wav" } } // roasted front door "roasted.frontdoor" { "dsp" "1" "dsp_volume" "0.5" "playsoundscape" { "name" "roasted.rr" "volume" "0.7" } "playsoundscape" { "name" "roasted.outside" "volume" "0.3" } } //roasted flagroom "roasted.flagroom" { "dsp" "1" "dsp_volume" "0.6" // General ambient noise "playlooping" { "volume" "0.1" "pitch" "100" "wave" "ambient/atmosphere/ff_ambience.wav" } "playrandom" { "time" "30,60" "volume" "0.3,0.5" "pitch" "90,100" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/materials/metal4.wav" "wave" "ambient/materials/rustypipes1.wav" "wave" "ambient/materials/rustypipes2.wav" "wave" "ambient/water/drip_loop1.wav" } } } //roasted water "roasted.water" { "dsp" "1" "dsp_volume" "0.8" "playsoundscape" { "name" "roasted.rr" "volume" "0.2" } "playlooping" { "volume" "0.05" "pitch" "100" "wave" "ambient/atmosphere/undercity_loop1.wav" } "playlooping" { "volume" "0.1" "pitch" "100" "wave" "ambient/atmosphere/ff_ambience.wav" } "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/water/drip_loop1.wav" } }