//////////////////////////////////////////////// "ff_congestus.yard" { "dsp" "1" "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient/atmosphere/town_ambience.wav" } "playrandom" { "time" "5, 15" "volume" "0.2, 0.5" "pitch" "50, 120" "position" "random" "rndwave" { "wave" "ambient/materials/rock1.wav" "wave" "ambient/materials/rock2.wav" "wave" "ambient/materials/rock3.wav" "wave" "ambient/materials/rock4.wav" "wave" "ambient/materials/rock5.wav" } } "playsoundscape" { "name" "d1_canals.util_windgusts" "volume" "1.0" } } //////////////////////////////////////////////// "ff_congestus.ramproom" { "dsp" "1" "playsoundscape" { "name" "ff_congestus.yard" "volume" "0.4" "position" "0" } "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/atmosphere/cargo_hold2.wav" } "playrandom" { "time" "3, 10" "volume" "0.05,0.15" "pitch" "95,105" "position" "random" "rndwave" { "wave" "ambient/materials/metal_rattle1.wav" "wave" "ambient/materials/metal_rattle2.wav" "wave" "ambient/materials/metal_rattle3.wav" } } } //////////////////////////////////////////////// "ff_congestus.flagroom" { "dsp" "1" "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/atmosphere/town_ambience.wav" } "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/push/machine_amb1.wav" "position" "0" } "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/atmosphere/cargo_hold2.wav" "position" "1" } "playsoundscape" { "name" "coast.util_metalstress" "volume" "0.4" } "playsoundscape" { "name" "coast.util_shackmetal" "volume" "0.3" } } //////////////////////////////////////////////// "ff_congestus.interior" { "dsp" "1" "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/atmosphere/ambience_base.wav" } "playsoundscape" { "name" "ff_congestus.yard" "volume" "0.4" } } //////////////////////////////////////////////// "ff_congestus.tunnel" { "dsp" "5" "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/atmosphere/cave_outdoor1.wav" } "playrandom" { "time" "5, 15" "volume" "0.5, 0.7" "pitch" "50, 120" "position" "random" "rndwave" { "wave" "ambient/materials/rock1.wav" "wave" "ambient/materials/rock2.wav" "wave" "ambient/materials/rock4.wav" "wave" "ambient/materials/rock5.wav" "wave" "ambient/materials/metal_rattle3.wav" "wave" "ambient/materials/metal_rattle4.wav" } } } ////////////////////////////////////////////////