materialPath: c:\program files\steam\steamapps\SourceMods\FortressForever\materials Loading c:\documents and settings\owner\desktop\ff_bloodtube.vmf material "c3a1_w5red" not found Material not found!: C3A1_W5RED material "sky" not found Material not found!: SKY material "c3a1b_w3" not found Material not found!: C3A1B_W3 material "tnnl_flr2" not found Material not found!: TNNL_FLR2 material "silo2_wet4d" not found Material not found!: SILO2_WET4D material "-0silo2_p2" not found Material not found!: -0SILO2_P2 material "c3a1_w5blu" not found Material not found!: C3A1_W5BLU material "c1a1c_w2" not found Material not found!: C1A1C_W2 material "c1a1c_w2b" not found Material not found!: C1A1C_W2B material "c3a1_w5b" not found Material not found!: C3A1_W5B material "crete4_blue" not found Material not found!: CRETE4_BLUE material "tnnl_w8" not found Material not found!: TNNL_W8 material "generic77" not found Material not found!: GENERIC77 material "c1a4_silo2" not found Material not found!: C1A4_SILO2 material "sign_team2" not found Material not found!: SIGN_TEAM2 material "c3a1b_w2" not found Material not found!: C3A1B_W2 material "c3a1b_w8" not found Material not found!: C3A1B_W8 material "crete4_red" not found Material not found!: CRETE4_RED material "c3a1_w5d" not found Material not found!: C3A1_W5D material "silo2_wetdr" not found Material not found!: SILO2_WETDR material "c1a4tnnl1c" not found Material not found!: C1A4TNNL1C material "out_wall6c2" not found Material not found!: OUT_WALL6C2 material "tnnl_w4b" not found Material not found!: TNNL_W4B material "generic015" not found Material not found!: GENERIC015 material "-2out_rk3" not found Material not found!: -2OUT_RK3 material "tnnl_flr4" not found Material not found!: TNNL_FLR4 material "tnnl_w7b" not found Material not found!: TNNL_W7B material "trrm_pan7" not found Material not found!: TRRM_PAN7 material "-2silo2_p2b" not found Material not found!: -2SILO2_P2B material "out_wall6e" not found Material not found!: OUT_WALL6E material "tnnl_w4a" not found Material not found!: TNNL_W4A material "+0~light3a" not found Material not found!: +0~LIGHT3A material "-1tnnl_flr7" not found Material not found!: -1TNNL_FLR7 material "+0~light6a" not found Material not found!: +0~LIGHT6A material "trrm_pan5" not found Material not found!: TRRM_PAN5 material "trrm_pan6" not found Material not found!: TRRM_PAN6 material "+0~tnnl_lgt2" not found Material not found!: +0~TNNL_LGT2 material "team1a" not found Material not found!: TEAM1A material "-2silo2_p2" not found Material not found!: -2SILO2_P2 material "c1a4tnnl1c3" not found Material not found!: C1A4TNNL1C3 material "tnnl_flr5" not found Material not found!: TNNL_FLR5 material "-0crete2_flr5" not found Material not found!: -0CRETE2_FLR5 material "silo2_p2" not found Material not found!: SILO2_P2 material "+0~light4a" not found Material not found!: +0~LIGHT4A material "-1silo2_p2" not found Material not found!: -1SILO2_P2 material "duct_flr02" not found Material not found!: DUCT_FLR02 material "babtech_dr4c" not found Material not found!: BABTECH_DR4C material "pfab_dskdrwr" not found Material not found!: PFAB_DSKDRWR material "out_wall8" not found Material not found!: OUT_WALL8 material "-1silo2_cor2" not found Material not found!: -1SILO2_COR2 material "+0~tnnl_lgt4" not found Material not found!: +0~TNNL_LGT4 material "-0crete2_flr04" not found Material not found!: -0CRETE2_FLR04 material "-3crete2_flr04" not found Material not found!: -3CRETE2_FLR04 material "-1crete2_flr5" not found Material not found!: -1CRETE2_FLR5 material "sign_low" not found Material not found!: SIGN_LOW material "sign_up" not found Material not found!: SIGN_UP material "!c2a542" not found Material not found!: !C2A542 material "lab1_panelf" not found Material not found!: LAB1_PANELF material "c2a5g_map" not found Material not found!: C2A5G_MAP material "fifties_cmp3b" not found Material not found!: FIFTIES_CMP3B material "fifties_cmp3a2" not found Material not found!: FIFTIES_CMP3A2 material "~light3b" not found Material not found!: ~LIGHT3B material "-1silo2_p2b" not found Material not found!: -1SILO2_P2B material "-0silo2_p2b" not found Material not found!: -0SILO2_P2B material "~light3a" not found Material not found!: ~LIGHT3A material "silo2_cor2" not found Material not found!: SILO2_COR2 material "team2a" not found Material not found!: TEAM2A material "-2silo2_cor2" not found Material not found!: -2SILO2_COR2 material "-3silo2_p2b" not found Material not found!: -3SILO2_P2B material "trrm_pan3" not found Material not found!: TRRM_PAN3 material "-3silo2_p2" not found Material not found!: -3SILO2_P2 material "sign_team1" not found Material not found!: SIGN_TEAM1 material "-0silo2_cor2" not found Material not found!: -0SILO2_COR2 material "sign_resup1" not found Material not found!: SIGN_RESUP1 material "c1a4_silo3" not found Material not found!: C1A4_SILO3 material "lab1_w1c" not found Material not found!: LAB1_W1C material "sign_arw3" not found Material not found!: SIGN_ARW3 material "sign_flag2" not found Material not found!: SIGN_FLAG2 material "sign_arw4" not found Material not found!: SIGN_ARW4 material "sign89" not found Material not found!: SIGN89 material "lab1_paneli" not found Material not found!: LAB1_PANELI material "sign_capt" not found Material not found!: SIGN_CAPT material "sign_arw1" not found Material not found!: SIGN_ARW1 material "sign_arw7" not found Material not found!: SIGN_ARW7 material "-1crete6" not found Material not found!: -1CRETE6 material "sign_arw8" not found Material not found!: SIGN_ARW8 material "sign_flag" not found Material not found!: SIGN_FLAG material "silo2_c1c" not found Material not found!: SILO2_C1C material "c1a3_sign2" not found Material not found!: C1A3_SIGN2 material "out_wall6f" not found Material not found!: OUT_WALL6F material "poster14" not found Material not found!: POSTER14 material "lab1_stair2b" not found Material not found!: LAB1_STAIR2B material "babtech_dr1c" not found Material not found!: BABTECH_DR1C "materials/_rt_FullFrameFB.vtf": cached version doesn't exist material "fifties_dsk5a" not found Material not found!: FIFTIES_DSK5A material "cardbox1" not found Material not found!: CARDBOX1 material "cardboxtop1" not found Material not found!: CARDBOXTOP1 material "cardbox4" not found Material not found!: CARDBOX4 material "cardboxbot1" not found Material not found!: CARDBOXBOT1 material "aaatrigger" not found Material not found!: AAATRIGGER material "{ladder2" not found Material not found!: {LADDER2 material "lab1_door01" not found Material not found!: LAB1_DOOR01 material "fifties_door01" not found Material not found!: FIFTIES_DOOR01 material "glass_bright" not found Material not found!: GLASS_BRIGHT fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity func_illusionary (-77.00 -3259.00 -95.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (413.6, -861.6, -489.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -876.0, -489.5) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -842.4, -489.5) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (204.0, -876.0, -576.0) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-910.5, 1504.0, -137.9) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-907.3, 1496.0, -144.0) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-928.0, 1496.0, -137.9) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-886.6, 1496.0, -137.9) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (1) FixTjuncs... PruneNodes... WriteBSP... done (0) material "skybox/duskrt" not found Can't load skybox file skybox/dusk to build the default cubemap! No such variable "$hdrbasetexture" for material "___error" Can't load skybox file skybox/dusk to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (866163 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 2516 texinfos to 1553 Reduced 158 texdatas to 148 (2698 bytes to 2273) Writing c:\documents and settings\owner\desktop\ff_bloodtube.bsp 11 seconds elapsed 2 threads reading c:\documents and settings\owner\desktop\ff_bloodtube.bsp reading c:\documents and settings\owner\desktop\ff_bloodtube.prt LoadPortals: couldn't read c:\documents and settings\owner\desktop\ff_bloodtube.prt Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\pro_sk8er90@hotmail.com\sourcesdk\bin\ep1\bin\lights.rad. Loading c:\documents and settings\owner\desktop\ff_bloodtube.bsp No vis information, direct lighting only. 9419 faces 18 degenerate faces 1203960 square feet [173370240.00 square inches] 0 displacements 0 square feet [0.00 square inches] 3 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0223 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 64/1024 3072/49152 ( 6.3%) brushes 2483/8192 29796/98304 (30.3%) brushsides 17172/65536 137376/524288 (26.2%) planes 7352/65536 147040/1310720 (11.2%) vertexes 15723/65536 188676/786432 (24.0%) nodes 7019/65536 224608/2097152 (10.7%) texinfos 1553/12288 111816/884736 (12.6%) texdata 148/2048 4736/65536 ( 7.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 9419/65536 527464/3670016 (14.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 5871/65536 328776/3670016 ( 9.0%) leaves 7084/65536 226688/2097152 (10.8%) leaffaces 11472/65536 22944/131072 (17.5%) leafbrushes 5232/65536 10464/131072 ( 8.0%) areas 2/256 16/2048 ( 0.8%) surfedges 69466/512000 277864/2048000 (13.6%) edges 40760/256000 163040/1024000 (15.9%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 1003/32768 10030/327680 ( 3.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 15522/65536 31044/131072 (23.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2530296/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 32609/393216 ( 8.3%) LDR leaf ambient 7084/65536 170016/1572864 (10.8%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 2595/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 866163/4194304 (20.7%) ==== Total Win32 BSP file data space used: 6047307 bytes ==== Total triangle count: 27277 Writing c:\documents and settings\owner\desktop\ff_bloodtube.bsp 37 seconds elapsed materialPath: c:\program files\steam\steamapps\SourceMods\FortressForever\materials Loading c:\documents and settings\owner\desktop\ff_bloodtube.vmf material "c3a1_w5red" not found Material not found!: C3A1_W5RED material "sky" not found Material not found!: SKY material "c3a1b_w3" not found Material not found!: C3A1B_W3 material "tnnl_flr2" not found Material not found!: TNNL_FLR2 material "silo2_wet4d" not found Material not found!: SILO2_WET4D material "-0silo2_p2" not found Material not found!: -0SILO2_P2 material "c3a1_w5blu" not found Material not found!: C3A1_W5BLU material "c1a1c_w2" not found Material not found!: C1A1C_W2 material "c1a1c_w2b" not found Material not found!: C1A1C_W2B material "c3a1_w5b" not found Material not found!: C3A1_W5B material "crete4_blue" not found Material not found!: CRETE4_BLUE material "tnnl_w8" not found Material not found!: TNNL_W8 material "generic77" not found Material not found!: GENERIC77 material "c1a4_silo2" not found Material not found!: C1A4_SILO2 material "sign_team2" not found Material not found!: SIGN_TEAM2 material "c3a1b_w2" not found Material not found!: C3A1B_W2 material "c3a1b_w8" not found Material not found!: C3A1B_W8 material "crete4_red" not found Material not found!: CRETE4_RED material "c3a1_w5d" not found Material not found!: C3A1_W5D material "silo2_wetdr" not found Material not found!: SILO2_WETDR material "c1a4tnnl1c" not found Material not found!: C1A4TNNL1C material "out_wall6c2" not found Material not found!: OUT_WALL6C2 material "tnnl_w4b" not found Material not found!: TNNL_W4B material "generic015" not found Material not found!: GENERIC015 material "-2out_rk3" not found Material not found!: -2OUT_RK3 material "tnnl_flr4" not found Material not found!: TNNL_FLR4 material "tnnl_w7b" not found Material not found!: TNNL_W7B material "trrm_pan7" not found Material not found!: TRRM_PAN7 material "-2silo2_p2b" not found Material not found!: -2SILO2_P2B material "out_wall6e" not found Material not found!: OUT_WALL6E material "tnnl_w4a" not found Material not found!: TNNL_W4A material "+0~light3a" not found Material not found!: +0~LIGHT3A material "-1tnnl_flr7" not found Material not found!: -1TNNL_FLR7 material "+0~light6a" not found Material not found!: +0~LIGHT6A material "trrm_pan5" not found Material not found!: TRRM_PAN5 material "trrm_pan6" not found Material not found!: TRRM_PAN6 material "+0~tnnl_lgt2" not found Material not found!: +0~TNNL_LGT2 material "team1a" not found Material not found!: TEAM1A material "-2silo2_p2" not found Material not found!: -2SILO2_P2 material "c1a4tnnl1c3" not found Material not found!: C1A4TNNL1C3 material "tnnl_flr5" not found Material not found!: TNNL_FLR5 material "-0crete2_flr5" not found Material not found!: -0CRETE2_FLR5 material "silo2_p2" not found Material not found!: SILO2_P2 material "+0~light4a" not found Material not found!: +0~LIGHT4A material "-1silo2_p2" not found Material not found!: -1SILO2_P2 material "duct_flr02" not found Material not found!: DUCT_FLR02 material "babtech_dr4c" not found Material not found!: BABTECH_DR4C material "pfab_dskdrwr" not found Material not found!: PFAB_DSKDRWR material "out_wall8" not found Material not found!: OUT_WALL8 material "-1silo2_cor2" not found Material not found!: -1SILO2_COR2 material "+0~tnnl_lgt4" not found Material not found!: +0~TNNL_LGT4 material "-0crete2_flr04" not found Material not found!: -0CRETE2_FLR04 material "-3crete2_flr04" not found Material not found!: -3CRETE2_FLR04 material "-1crete2_flr5" not found Material not found!: -1CRETE2_FLR5 material "sign_low" not found Material not found!: SIGN_LOW material "sign_up" not found Material not found!: SIGN_UP material "!c2a542" not found Material not found!: !C2A542 material "lab1_panelf" not found Material not found!: LAB1_PANELF material "c2a5g_map" not found Material not found!: C2A5G_MAP material "fifties_cmp3b" not found Material not found!: FIFTIES_CMP3B material "fifties_cmp3a2" not found Material not found!: FIFTIES_CMP3A2 material "~light3b" not found Material not found!: ~LIGHT3B material "-1silo2_p2b" not found Material not found!: -1SILO2_P2B material "-0silo2_p2b" not found Material not found!: -0SILO2_P2B material "~light3a" not found Material not found!: ~LIGHT3A material "silo2_cor2" not found Material not found!: SILO2_COR2 material "team2a" not found Material not found!: TEAM2A material "-2silo2_cor2" not found Material not found!: -2SILO2_COR2 material "-3silo2_p2b" not found Material not found!: -3SILO2_P2B material "trrm_pan3" not found Material not found!: TRRM_PAN3 material "-3silo2_p2" not found Material not found!: -3SILO2_P2 material "sign_team1" not found Material not found!: SIGN_TEAM1 material "-0silo2_cor2" not found Material not found!: -0SILO2_COR2 material "sign_resup1" not found Material not found!: SIGN_RESUP1 material "c1a4_silo3" not found Material not found!: C1A4_SILO3 material "lab1_w1c" not found Material not found!: LAB1_W1C material "sign_arw3" not found Material not found!: SIGN_ARW3 material "sign_flag2" not found Material not found!: SIGN_FLAG2 material "sign_arw4" not found Material not found!: SIGN_ARW4 material "sign89" not found Material not found!: SIGN89 material "lab1_paneli" not found Material not found!: LAB1_PANELI material "sign_capt" not found Material not found!: SIGN_CAPT material "sign_arw1" not found Material not found!: SIGN_ARW1 material "sign_arw7" not found Material not found!: SIGN_ARW7 material "-1crete6" not found Material not found!: -1CRETE6 material "sign_arw8" not found Material not found!: SIGN_ARW8 material "sign_flag" not found Material not found!: SIGN_FLAG material "silo2_c1c" not found Material not found!: SILO2_C1C material "c1a3_sign2" not found Material not found!: C1A3_SIGN2 material "out_wall6f" not found Material not found!: OUT_WALL6F material "poster14" not found Material not found!: POSTER14 material "lab1_stair2b" not found Material not found!: LAB1_STAIR2B material "babtech_dr1c" not found Material not found!: BABTECH_DR1C "materials/_rt_FullFrameFB.vtf": cached version doesn't exist material "fifties_dsk5a" not found Material not found!: FIFTIES_DSK5A material "cardbox1" not found Material not found!: CARDBOX1 material "cardboxtop1" not found Material not found!: CARDBOXTOP1 material "cardbox4" not found Material not found!: CARDBOX4 material "cardboxbot1" not found Material not found!: CARDBOXBOT1 material "aaatrigger" not found Material not found!: AAATRIGGER material "{ladder2" not found Material not found!: {LADDER2 material "lab1_door01" not found Material not found!: LAB1_DOOR01 material "fifties_door01" not found Material not found!: FIFTIES_DOOR01 material "glass_bright" not found Material not found!: GLASS_BRIGHT fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity func_illusionary (-77.00 -3259.00 -95.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (413.6, -861.6, -489.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -876.0, -489.5) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -842.4, -489.5) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (204.0, -876.0, -576.0) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-910.5, 1504.0, -137.9) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-907.3, 1496.0, -144.0) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-928.0, 1496.0, -137.9) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-886.6, 1496.0, -137.9) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) material "skybox/duskrt" not found Can't load skybox file skybox/dusk to build the default cubemap! No such variable "$hdrbasetexture" for material "___error" Can't load skybox file skybox/dusk to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (866163 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 2516 texinfos to 1553 Reduced 158 texdatas to 148 (2698 bytes to 2273) Writing c:\documents and settings\owner\desktop\ff_bloodtube.bsp 11 seconds elapsed 2 threads reading c:\documents and settings\owner\desktop\ff_bloodtube.bsp reading c:\documents and settings\owner\desktop\ff_bloodtube.prt LoadPortals: couldn't read c:\documents and settings\owner\desktop\ff_bloodtube.prt Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\pro_sk8er90@hotmail.com\sourcesdk\bin\ep1\bin\lights.rad. Loading c:\documents and settings\owner\desktop\ff_bloodtube.bsp No vis information, direct lighting only. 9419 faces 18 degenerate faces 1203960 square feet [173370240.00 square inches] 0 displacements 0 square feet [0.00 square inches] 3 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0231 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 64/1024 3072/49152 ( 6.3%) brushes 2483/8192 29796/98304 (30.3%) brushsides 17172/65536 137376/524288 (26.2%) planes 7352/65536 147040/1310720 (11.2%) vertexes 15723/65536 188676/786432 (24.0%) nodes 7019/65536 224608/2097152 (10.7%) texinfos 1553/12288 111816/884736 (12.6%) texdata 148/2048 4736/65536 ( 7.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 9419/65536 527464/3670016 (14.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 5871/65536 328776/3670016 ( 9.0%) leaves 7084/65536 226688/2097152 (10.8%) leaffaces 11472/65536 22944/131072 (17.5%) leafbrushes 5232/65536 10464/131072 ( 8.0%) areas 2/256 16/2048 ( 0.8%) surfedges 69466/512000 277864/2048000 (13.6%) edges 40760/256000 163040/1024000 (15.9%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 1003/32768 10030/327680 ( 3.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 15522/65536 31044/131072 (23.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2530296/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 32609/393216 ( 8.3%) LDR leaf ambient 7084/65536 170016/1572864 (10.8%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 2595/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 866163/4194304 (20.7%) ==== Total Win32 BSP file data space used: 6047307 bytes ==== Total triangle count: 27277 Writing c:\documents and settings\owner\desktop\ff_bloodtube.bsp 41 seconds elapsed materialPath: c:\program files\steam\steamapps\SourceMods\FortressForever\materials Loading c:\documents and settings\owner\desktop\ff_bloodtube.vmf material "c3a1_w5red" not found Material not found!: C3A1_W5RED material "sky" not found Material not found!: SKY material "c3a1b_w3" not found Material not found!: C3A1B_W3 material "tnnl_flr2" not found Material not found!: TNNL_FLR2 material "silo2_wet4d" not found Material not found!: SILO2_WET4D material "-0silo2_p2" not found Material not found!: -0SILO2_P2 material "c3a1_w5blu" not found Material not found!: C3A1_W5BLU material "c1a1c_w2" not found Material not found!: C1A1C_W2 material "c1a1c_w2b" not found Material not found!: C1A1C_W2B material "c3a1_w5b" not found Material not found!: C3A1_W5B material "crete4_blue" not found Material not found!: CRETE4_BLUE material "tnnl_w8" not found Material not found!: TNNL_W8 material "generic77" not found Material not found!: GENERIC77 material "c1a4_silo2" not found Material not found!: C1A4_SILO2 material "sign_team2" not found Material not found!: SIGN_TEAM2 material "c3a1b_w2" not found Material not found!: C3A1B_W2 material "c3a1b_w8" not found Material not found!: C3A1B_W8 material "crete4_red" not found Material not found!: CRETE4_RED material "c3a1_w5d" not found Material not found!: C3A1_W5D material "silo2_wetdr" not found Material not found!: SILO2_WETDR material "c1a4tnnl1c" not found Material not found!: C1A4TNNL1C material "out_wall6c2" not found Material not found!: OUT_WALL6C2 material "tnnl_w4b" not found Material not found!: TNNL_W4B material "generic015" not found Material not found!: GENERIC015 material "-2out_rk3" not found Material not found!: -2OUT_RK3 material "tnnl_flr4" not found Material not found!: TNNL_FLR4 material "tnnl_w7b" not found Material not found!: TNNL_W7B material "trrm_pan7" not found Material not found!: TRRM_PAN7 material "-2silo2_p2b" not found Material not found!: -2SILO2_P2B material "out_wall6e" not found Material not found!: OUT_WALL6E material "tnnl_w4a" not found Material not found!: TNNL_W4A material "+0~light3a" not found Material not found!: +0~LIGHT3A material "-1tnnl_flr7" not found Material not found!: -1TNNL_FLR7 material "+0~light6a" not found Material not found!: +0~LIGHT6A material "trrm_pan5" not found Material not found!: TRRM_PAN5 material "trrm_pan6" not found Material not found!: TRRM_PAN6 material "team1a" not found Material not found!: TEAM1A material "-2silo2_p2" not found Material not found!: -2SILO2_P2 material "c1a4tnnl1c3" not found Material not found!: C1A4TNNL1C3 material "tnnl_flr5" not found Material not found!: TNNL_FLR5 material "-0crete2_flr5" not found Material not found!: -0CRETE2_FLR5 material "silo2_p2" not found Material not found!: SILO2_P2 material "-1silo2_p2" not found Material not found!: -1SILO2_P2 material "duct_flr02" not found Material not found!: DUCT_FLR02 material "babtech_dr4c" not found Material not found!: BABTECH_DR4C material "out_wall8" not found Material not found!: OUT_WALL8 material "-1silo2_cor2" not found Material not found!: -1SILO2_COR2 material "+0~tnnl_lgt4" not found Material not found!: +0~TNNL_LGT4 material "-0crete2_flr04" not found Material not found!: -0CRETE2_FLR04 material "-3crete2_flr04" not found Material not found!: -3CRETE2_FLR04 material "-1crete2_flr5" not found Material not found!: -1CRETE2_FLR5 material "+0~tnnl_lgt2" not found Material not found!: +0~TNNL_LGT2 material "sign_up" not found Material not found!: SIGN_UP material "!c2a542" not found Material not found!: !C2A542 material "fifties_cmp3b" not found Material not found!: FIFTIES_CMP3B material "~light3b" not found Material not found!: ~LIGHT3B material "-1silo2_p2b" not found Material not found!: -1SILO2_P2B material "-0silo2_p2b" not found Material not found!: -0SILO2_P2B material "~light3a" not found Material not found!: ~LIGHT3A material "silo2_cor2" not found Material not found!: SILO2_COR2 material "pfab_dskdrwr" not found Material not found!: PFAB_DSKDRWR material "team2a" not found Material not found!: TEAM2A material "lab1_panelf" not found Material not found!: LAB1_PANELF material "c2a5g_map" not found Material not found!: C2A5G_MAP material "sign_low" not found Material not found!: SIGN_LOW material "+0~light4a" not found Material not found!: +0~LIGHT4A material "-2silo2_cor2" not found Material not found!: -2SILO2_COR2 material "-3silo2_p2b" not found Material not found!: -3SILO2_P2B material "trrm_pan3" not found Material not found!: TRRM_PAN3 material "-3silo2_p2" not found Material not found!: -3SILO2_P2 material "sign_team1" not found Material not found!: SIGN_TEAM1 material "-0silo2_cor2" not found Material not found!: -0SILO2_COR2 material "sign_resup1" not found Material not found!: SIGN_RESUP1 material "c1a4_silo3" not found Material not found!: C1A4_SILO3 material "lab1_w1c" not found Material not found!: LAB1_W1C material "sign_arw3" not found Material not found!: SIGN_ARW3 material "sign_flag2" not found Material not found!: SIGN_FLAG2 material "sign_arw4" not found Material not found!: SIGN_ARW4 material "sign89" not found Material not found!: SIGN89 material "lab1_paneli" not found Material not found!: LAB1_PANELI material "sign_capt" not found Material not found!: SIGN_CAPT material "sign_arw1" not found Material not found!: SIGN_ARW1 material "sign_arw7" not found Material not found!: SIGN_ARW7 material "-1crete6" not found Material not found!: -1CRETE6 material "sign_arw8" not found Material not found!: SIGN_ARW8 material "sign_flag" not found Material not found!: SIGN_FLAG material "silo2_c1c" not found Material not found!: SILO2_C1C material "out_wall6f" not found Material not found!: OUT_WALL6F material "poster14" not found Material not found!: POSTER14 material "fifties_cmp3a2" not found Material not found!: FIFTIES_CMP3A2 material "lab1_stair2b" not found Material not found!: LAB1_STAIR2B material "babtech_dr1c" not found Material not found!: BABTECH_DR1C material "c1a3_sign2" not found Material not found!: C1A3_SIGN2 "materials/_rt_FullFrameFB.vtf": cached version doesn't exist material "fifties_dsk5a" not found Material not found!: FIFTIES_DSK5A material "aaatrigger" not found Material not found!: AAATRIGGER material "{ladder2" not found Material not found!: {LADDER2 material "cardbox1" not found Material not found!: CARDBOX1 material "cardboxtop1" not found Material not found!: CARDBOXTOP1 material "cardbox4" not found Material not found!: CARDBOX4 material "cardboxbot1" not found Material not found!: CARDBOXBOT1 material "glass_bright" not found Material not found!: GLASS_BRIGHT material "lab1_door01" not found Material not found!: LAB1_DOOR01 material "fifties_door01" not found Material not found!: FIFTIES_DOOR01 fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity info_player_start (-664.00 -976.00 98.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (413.6, -861.6, -489.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -876.0, -489.5) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -842.4, -489.5) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (204.0, -876.0, -576.0) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-910.5, 1504.0, -137.9) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-907.3, 1496.0, -144.0) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-928.0, 1496.0, -137.9) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-886.6, 1496.0, -137.9) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (1) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_lostcoast_hdr*.vmt Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_lostcoast_hdr*.vmt Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (864146 bytes) Error! To use model "models/player/demoman/demoman_head.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/player/demoman/demoman_head.mdl"! Error loading studio model ""! Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/cafeteria_table001a.mdl"! Error! prop_static using model "models/props_c17/furnitureshelf001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/furnitureshelf001b.mdl"! Error! prop_static using model "models/props_lab/jar01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_lab/jar01b.mdl"! Error! To use model "models/props_c17/doll01.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_c17/doll01.mdl"! Error! To use model "models/weapons/knife/w_knife.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/weapons/knife/w_knife.mdl"! Error! prop_static using model "models/props_junk/meathook001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/meathook001a.mdl"! Error! To use model "models/player/demoman/demoman_rightarm.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/player/demoman/demoman_rightarm.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 2616 texinfos to 1546 Reduced 194 texdatas to 181 (3567 bytes to 3092) Writing c:\documents and settings\owner\desktop\ff_bloodtube.bsp 11 seconds elapsed 2 threads reading c:\documents and settings\owner\desktop\ff_bloodtube.bsp reading c:\documents and settings\owner\desktop\ff_bloodtube.prt LoadPortals: couldn't read c:\documents and settings\owner\desktop\ff_bloodtube.prt Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\pro_sk8er90@hotmail.com\sourcesdk\bin\ep1\bin\lights.rad. Loading c:\documents and settings\owner\desktop\ff_bloodtube.bsp No vis information, direct lighting only. 9567 faces 18 degenerate faces 1209947 square feet [174232416.00 square inches] 0 displacements 0 square feet [0.00 square inches] 67 direct lights 0...1...2. WARNING: Too many light styles on a face (-1019,838,-127) WARNING: Too many light styles on a face (-910,805,-127) WARNING: Too many light styles on a face (-962,844,-120) . WARNING: Too many light styles on a face (-858,811,-72) WARNING: Too many light styles on a face (-929,804,-8) WARNING: Too many light styles on a face (-929,718,-24) WARNING: Too many light styles on a face (-929,726,-104) WARNING: Too many light styles on a face (-929,708,8) WARNING: Too many light styles on a face (-892,811,-120) WARNING: Too many light styles on a face (-960,844,-8) WARNING: Too many light styles on a face (-1005,641,46) WARNING: Too many light styles on a face (-960,844,-120) WARNING: Too many light styles on a face (-1016,667,-351) WARNING: Too many light styles on a face (-1016,171,-351) WARNING: Too many light styles on a face (-920,472,-351) WARNING: Too many light styles on a face (-929,670,-346) WARNING: Too many light styles on a face (-892,472,-344) WARNING: Too many light styles on a face (-930,670,-344) WARNING: Too many light styles on a face (-1016,90,-351) WARNING: Too many light styles on a face (-920,90,-351) WARNING: Too many light styles on a face (-929,33,-344) WARNING: Too many light styles on a face (-892,40,-344) . WARNING: Too many light styles on a face (-1388,844,40) WARNING: Too many light styles on a face (-1420,844,-100) WARNING: Too many light styles on a face (-1394,844,-100) WARNING: Too many light styles on a face (-1393,844,-106) WARNING: Too many light styles on a face (-1378,844,-120) WARNING: Too many light styles on a face (-1378,844,-72) WARNING: Too many light styles on a face (-1026,844,-120) WARNING: Too many light styles on a face (-1058,4,46) WARNING: Too many light styles on a face (-1058,500,46) WARNING: Too many light styles on a face (-1410,641,46) WARNING: Too many light styles on a face (-1389,545,46) WARNING: Too many light styles on a face (-1370,497,46) WARNING: Too many light styles on a face (-1037,609,46) WARNING: Too many light styles on a face (-1598,833,-127) WARNING: Too many light styles on a face (-1406,833,-127) WARNING: Too many light styles on a face (-1387,841,-127) WARNING: Too many light styles on a face (-1370,838,-127) 3 WARNING: Too many light styles on a face (-1374,381,-52) WARNING: Too many light styles on a face (-1374,142,-72) WARNING: Too many light styles on a face (-1374,206,-52) WARNING: Too many light styles on a face (-1374,353,-120) WARNING: Too many light styles on a face (-1374,383,-72) WARNING: Too many light styles on a face (-1374,381,-72) WARNING: Too many light styles on a face (-1149,593,-95) WARNING: Too many light styles on a face (-1170,99,-95) WARNING: Too many light styles on a face (-1072,643,-95) WARNING: Too many light styles on a face (-1044,680,-95) WARNING: Too many light styles on a face (-1057,609,-89) WARNING: Too many light styles on a face (-1057,114,-88) WARNING: Too many light styles on a face (-1356,381,19) WARNING: Too many light styles on a face (-1356,136,20) WARNING: Too many light styles on a face (-1057,610,-104) WARNING: Too many light styles on a face (-1057,114,-104) WARNING: Too many light styles on a face (-1057,722,-122) WARNING: Too many light styles on a face (-1058,614,-104) WARNING: Too many light styles on a face (-1065,609,-111) WARNING: Too many light styles on a face (-1102,115,-111) WARNING: Too many light styles on a face (-1177,574,-120) WARNING: Too many light styles on a face (-1177,142,-120) WARNING: Too many light styles on a face (-1388,216,-54) WARNING: Too many light styles on a face (-1388,209,-52) WARNING: Too many light styles on a face (-1388,303,-52) WARNING: Too many light styles on a face (-1375,129,2) WARNING: Too many light styles on a face (-1404,835,-120) WARNING: Too many light styles on a face (-1391,841,-117) WARNING: Too many light styles on a face (-1401,842,-104) WARNING: Too many light styles on a face (-1393,844,-105) WARNING: Too many light styles on a face (-1568,835,-120) WARNING: Too many light styles on a face (-1412,835,-120) WARNING: Too many light styles on a face (-1560,842,-104) WARNING: Too many light styles on a face (-1464,842,-104) WARNING: Too many light styles on a face (-1652,440,-95) WARNING: Too many light styles on a face (-1524,456,-54) WARNING: Too many light styles on a face (-1533,392,-79) WARNING: Too many light styles on a face (-1524,200,-79) WARNING: Too many light styles on a face (-1438,312,-79) WARNING: Too many light styles on a face (-1589,439,-79) WARNING: Too many light styles on a face (-1501,395,-72) WARNING: Too many light styles on a face (-1556,136,-79) WARNING: Too many light styles on a face (-1475,120,-54) WARNING: Too many light styles on a face (-1517,105,-72) WARNING: Too many light styles on a face (-1684,120,-95) WARNING: Too many light styles on a face (-1601,88,-79) WARNING: Too many light styles on a face (-1603,57,-72) WARNING: Too many light styles on a face (-1068,735,-130) WARNING: Too many light styles on a face (-1057,724,-130) WARNING: Too many light styles on a face (-1374,353,-130) WARNING: Too many light styles on a face (-1058,735,-344) WARNING: Too many light styles on a face (-1048,667,-351) WARNING: Too many light styles on a face (-1048,171,-351) WARNING: Too many light styles on a face (-1056,730,-351) WARNING: Too many light styles on a face (-1056,234,-351) WARNING: Too many light styles on a face (-1057,734,-152) WARNING: Too many light styles on a face (-1057,734,-344) WARNING: Too many light styles on a face (-1026,670,-344) WARNING: Too many light styles on a face (-1142,735,-316) WARNING: Too many light styles on a face (-1142,239,-316) WARNING: Too many light styles on a face (-1142,143,-316) WARNING: Too many light styles on a face (-1374,353,-215) WARNING: Too many light styles on a face (-1150,735,-309) WARNING: Too many light styles on a face (-1370,735,-222) WARNING: Too many light styles on a face (-1370,239,-222) WARNING: Too many light styles on a face (-1501,735,-168) WARNING: Too many light styles on a face (-1148,143,-313) WARNING: Too many light styles on a face (-1374,143,-220) WARNING: Too many light styles on a face (-1366,143,-224) WARNING: Too many light styles on a face (-1373,111,-221) .. WARNING: Too many light styles on a face (-1019,-281,-127) WARNING: Too many light styles on a face (-910,-249,-127) WARNING: Too many light styles on a face (-876,-301,-120) WARNING: Too many light styles on a face (-858,-301,-104) WARNING: Too many light styles on a face (-929,-220,24) WARNING: Too many light styles on a face (-930,-299,46) WARNING: Too many light styles on a face (-929,-220,-8) WARNING: Too many light styles on a face (-929,-218,-88) WARNING: Too many light styles on a face (-962,-333,-120) WARNING: Too many light styles on a face (-961,-330,46) WARNING: Too many light styles on a face (-932,-304,-120) . WARNING: Too many light styles on a face (-929,-2,-344) WARNING: Too many light styles on a face (-1016,-6,-351) WARNING: Too many light styles on a face (-930,-158,-344) 4 WARNING: Too many light styles on a face (-1147,-225,-127) WARNING: Too many light styles on a face (-1150,-8,-95) WARNING: Too many light styles on a face (-1150,-44,-95) WARNING: Too many light styles on a face (-1054,-108,-95) WARNING: Too many light styles on a face (-1058,-299,46) WARNING: Too many light styles on a face (-1026,-299,46) WARNING: Too many light styles on a face (-1057,-2,-88) WARNING: Too many light styles on a face (-1057,-204,-120) WARNING: Too many light styles on a face (-1057,-2,-104) WARNING: Too many light styles on a face (-1058,-102,-104) WARNING: Too many light styles on a face (-1102,-1,-111) WARNING: Too many light styles on a face (-1026,-333,-120) WARNING: Too many light styles on a face (-1026,-331,46) WARNING: Too many light styles on a face (-1058,-223,-344) WARNING: Too many light styles on a face (-1056,-6,-351) WARNING: Too many light styles on a face (-1048,-6,-351) WARNING: Too many light styles on a face (-1057,-161,-343) WARNING: Too many light styles on a face (-1026,-158,-344) WARNING: Too many light styles on a face (-1057,-204,-152) WARNING: Too many light styles on a face (-1146,-1,-314) . WARNING: Too many light styles on a face (-1386,-330,-127) WARNING: Too many light styles on a face (-1518,-225,-127) WARNING: Too many light styles on a face (-1383,-225,-127) WARNING: Too many light styles on a face (-1758,-265,-127) WARNING: Too many light styles on a face (-1420,-333,40) WARNING: Too many light styles on a face (-1392,-333,-100) WARNING: Too many light styles on a face (-1388,-333,-106) WARNING: Too many light styles on a face (-1386,-333,-120) WARNING: Too many light styles on a face (-1154,-333,-120) WARNING: Too many light styles on a face (-1170,-8,-95) WARNING: Too many light styles on a face (-1154,-331,46) WARNING: Too many light styles on a face (-1177,-2,-120) WARNING: Too many light styles on a face (-1437,-331,46) WARNING: Too many light styles on a face (-1386,-330,-111) WARNING: Too many light styles on a face (-1576,-327,-108) WARNING: Too many light styles on a face (-1464,-327,-108) WARNING: Too many light styles on a face (-1389,-333,-105) WARNING: Too many light styles on a face (-1409,-324,-120) WARNING: Too many light styles on a face (-1585,-324,-120) WARNING: Too many light styles on a face (-1386,-330,-118) WARNING: Too many light styles on a face (-1154,-223,-308) WARNING: Too many light styles on a face (-1389,-1,-214) ..5...6...7...8...9... WARNING: Too many light styles on a face (-1374,382,-214) WARNING: Too many light styles on a face (-1374,159,-214) 10Build Patch/Sample Hash Table(s).....Done<0.0272 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 61/1024 2928/49152 ( 6.0%) brushes 2487/8192 29844/98304 (30.4%) brushsides 17214/65536 137712/524288 (26.3%) planes 7480/65536 149600/1310720 (11.4%) vertexes 15940/65536 191280/786432 (24.3%) nodes 7101/65536 227232/2097152 (10.8%) texinfos 1546/12288 111312/884736 (12.6%) texdata 181/2048 5792/65536 ( 8.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 9567/65536 535752/3670016 (14.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 5907/65536 330792/3670016 ( 9.0%) leaves 7163/65536 229216/2097152 (10.9%) leaffaces 11584/65536 23168/131072 (17.7%) leafbrushes 5368/65536 10736/131072 ( 8.2%) areas 2/256 16/2048 ( 0.8%) surfedges 70377/512000 281508/2048000 (13.7%) edges 41312/256000 165248/1024000 (16.1%) LDR worldlights 66/8192 5808/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 1015/32768 10150/327680 ( 3.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 15753/65536 31506/131072 (24.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3878768/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 49310/393216 (12.5%) LDR leaf ambient 7163/65536 171912/1572864 (10.9%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1202 ( 0.1%) pakfile [variable] 175939/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 864146/4194304 (20.6%) ==== Total Win32 BSP file data space used: 7619677 bytes ==== Total triangle count: 27754 Writing c:\documents and settings\owner\desktop\ff_bloodtube.bsp 46 seconds elapsed materialPath: c:\program files\steam\steamapps\SourceMods\FortressForever\materials Loading c:\documents and settings\owner\desktop\ff_bloodtube.vmf material "c3a1_w5red" not found Material not found!: C3A1_W5RED material "sky" not found Material not found!: SKY material "c3a1b_w3" not found Material not found!: C3A1B_W3 material "tnnl_flr2" not found Material not found!: TNNL_FLR2 material "silo2_wet4d" not found Material not found!: SILO2_WET4D material "-0silo2_p2" not found Material not found!: -0SILO2_P2 material "c3a1_w5blu" not found Material not found!: C3A1_W5BLU material "c1a1c_w2" not found Material not found!: C1A1C_W2 material "c1a1c_w2b" not found Material not found!: C1A1C_W2B material "c3a1_w5b" not found Material not found!: C3A1_W5B material "crete4_blue" not found Material not found!: CRETE4_BLUE material "tnnl_w8" not found Material not found!: TNNL_W8 material "generic77" not found Material not found!: GENERIC77 material "c1a4_silo2" not found Material not found!: C1A4_SILO2 material "sign_team2" not found Material not found!: SIGN_TEAM2 material "c3a1b_w2" not found Material not found!: C3A1B_W2 material "c3a1b_w8" not found Material not found!: C3A1B_W8 material "crete4_red" not found Material not found!: CRETE4_RED material "c3a1_w5d" not found Material not found!: C3A1_W5D material "silo2_wetdr" not found Material not found!: SILO2_WETDR material "c1a4tnnl1c" not found Material not found!: C1A4TNNL1C material "out_wall6c2" not found Material not found!: OUT_WALL6C2 material "tnnl_w4b" not found Material not found!: TNNL_W4B material "generic015" not found Material not found!: GENERIC015 material "-2out_rk3" not found Material not found!: -2OUT_RK3 material "tnnl_flr4" not found Material not found!: TNNL_FLR4 material "tnnl_w7b" not found Material not found!: TNNL_W7B material "trrm_pan7" not found Material not found!: TRRM_PAN7 material "-2silo2_p2b" not found Material not found!: -2SILO2_P2B material "out_wall6e" not found Material not found!: OUT_WALL6E material "tnnl_w4a" not found Material not found!: TNNL_W4A material "+0~light3a" not found Material not found!: +0~LIGHT3A material "-1tnnl_flr7" not found Material not found!: -1TNNL_FLR7 material "+0~light6a" not found Material not found!: +0~LIGHT6A material "trrm_pan5" not found Material not found!: TRRM_PAN5 material "trrm_pan6" not found Material not found!: TRRM_PAN6 material "team1a" not found Material not found!: TEAM1A material "-2silo2_p2" not found Material not found!: -2SILO2_P2 material "c1a4tnnl1c3" not found Material not found!: C1A4TNNL1C3 material "tnnl_flr5" not found Material not found!: TNNL_FLR5 material "-0crete2_flr5" not found Material not found!: -0CRETE2_FLR5 material "silo2_p2" not found Material not found!: SILO2_P2 material "-1silo2_p2" not found Material not found!: -1SILO2_P2 material "duct_flr02" not found Material not found!: DUCT_FLR02 material "babtech_dr4c" not found Material not found!: BABTECH_DR4C material "out_wall8" not found Material not found!: OUT_WALL8 material "-1silo2_cor2" not found Material not found!: -1SILO2_COR2 material "+0~tnnl_lgt4" not found Material not found!: +0~TNNL_LGT4 material "-0crete2_flr04" not found Material not found!: -0CRETE2_FLR04 material "-3crete2_flr04" not found Material not found!: -3CRETE2_FLR04 material "-1crete2_flr5" not found Material not found!: -1CRETE2_FLR5 material "+0~tnnl_lgt2" not found Material not found!: +0~TNNL_LGT2 material "sign_up" not found Material not found!: SIGN_UP material "!c2a542" not found Material not found!: !C2A542 material "fifties_cmp3b" not found Material not found!: FIFTIES_CMP3B material "~light3b" not found Material not found!: ~LIGHT3B material "-1silo2_p2b" not found Material not found!: -1SILO2_P2B material "-0silo2_p2b" not found Material not found!: -0SILO2_P2B material "~light3a" not found Material not found!: ~LIGHT3A material "silo2_cor2" not found Material not found!: SILO2_COR2 material "pfab_dskdrwr" not found Material not found!: PFAB_DSKDRWR material "team2a" not found Material not found!: TEAM2A material "lab1_panelf" not found Material not found!: LAB1_PANELF material "c2a5g_map" not found Material not found!: C2A5G_MAP material "sign_low" not found Material not found!: SIGN_LOW material "+0~light4a" not found Material not found!: +0~LIGHT4A material "-2silo2_cor2" not found Material not found!: -2SILO2_COR2 material "-3silo2_p2b" not found Material not found!: -3SILO2_P2B material "trrm_pan3" not found Material not found!: TRRM_PAN3 material "-3silo2_p2" not found Material not found!: -3SILO2_P2 material "sign_team1" not found Material not found!: SIGN_TEAM1 material "-0silo2_cor2" not found Material not found!: -0SILO2_COR2 material "sign_resup1" not found Material not found!: SIGN_RESUP1 material "c1a4_silo3" not found Material not found!: C1A4_SILO3 material "lab1_w1c" not found Material not found!: LAB1_W1C material "sign_arw3" not found Material not found!: SIGN_ARW3 material "sign_flag2" not found Material not found!: SIGN_FLAG2 material "sign_arw4" not found Material not found!: SIGN_ARW4 material "sign89" not found Material not found!: SIGN89 material "lab1_paneli" not found Material not found!: LAB1_PANELI material "sign_capt" not found Material not found!: SIGN_CAPT material "sign_arw1" not found Material not found!: SIGN_ARW1 material "sign_arw7" not found Material not found!: SIGN_ARW7 material "-1crete6" not found Material not found!: -1CRETE6 material "sign_arw8" not found Material not found!: SIGN_ARW8 material "sign_flag" not found Material not found!: SIGN_FLAG material "silo2_c1c" not found Material not found!: SILO2_C1C material "out_wall6f" not found Material not found!: OUT_WALL6F material "poster14" not found Material not found!: POSTER14 material "fifties_cmp3a2" not found Material not found!: FIFTIES_CMP3A2 material "lab1_stair2b" not found Material not found!: LAB1_STAIR2B material "babtech_dr1c" not found Material not found!: BABTECH_DR1C material "c1a3_sign2" not found Material not found!: C1A3_SIGN2 "materials/_rt_FullFrameFB.vtf": cached version doesn't exist material "fifties_dsk5a" not found Material not found!: FIFTIES_DSK5A material "aaatrigger" not found Material not found!: AAATRIGGER material "{ladder2" not found Material not found!: {LADDER2 material "cardbox1" not found Material not found!: CARDBOX1 material "cardboxtop1" not found Material not found!: CARDBOXTOP1 material "cardbox4" not found Material not found!: CARDBOX4 material "cardboxbot1" not found Material not found!: CARDBOXBOT1 material "glass_bright" not found Material not found!: GLASS_BRIGHT material "lab1_door01" not found Material not found!: LAB1_DOOR01 material "fifties_door01" not found Material not found!: FIFTIES_DOOR01 fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity info_player_start (-664.00 -976.00 98.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (413.6, -861.6, -489.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -876.0, -489.5) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -842.4, -489.5) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (204.0, -876.0, -576.0) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-910.5, 1504.0, -137.9) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-907.3, 1496.0, -144.0) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-928.0, 1496.0, -137.9) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-886.6, 1496.0, -137.9) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_lostcoast_hdr*.vmt Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_lostcoast_hdr*.vmt Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (864146 bytes) Error! To use model "models/player/demoman/demoman_head.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/player/demoman/demoman_head.mdl"! Error loading studio model ""! Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/cafeteria_table001a.mdl"! Error! prop_static using model "models/props_c17/furnitureshelf001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/furnitureshelf001b.mdl"! Error! prop_static using model "models/props_lab/jar01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_lab/jar01b.mdl"! Error! To use model "models/props_c17/doll01.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_c17/doll01.mdl"! Error! To use model "models/weapons/knife/w_knife.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/weapons/knife/w_knife.mdl"! Error! prop_static using model "models/props_junk/meathook001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/meathook001a.mdl"! Error! To use model "models/player/demoman/demoman_rightarm.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/player/demoman/demoman_rightarm.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 2616 texinfos to 1546 Reduced 194 texdatas to 181 (3567 bytes to 3092) Writing c:\documents and settings\owner\desktop\ff_bloodtube.bsp 10 seconds elapsed 2 threads reading c:\documents and settings\owner\desktop\ff_bloodtube.bsp reading c:\documents and settings\owner\desktop\ff_bloodtube.prt LoadPortals: couldn't read c:\documents and settings\owner\desktop\ff_bloodtube.prt Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\pro_sk8er90@hotmail.com\sourcesdk\bin\ep1\bin\lights.rad. Loading c:\documents and settings\owner\desktop\ff_bloodtube.bsp No vis information, direct lighting only. 9567 faces 18 degenerate faces 1209947 square feet [174232416.00 square inches] 0 displacements 0 square feet [0.00 square inches] 67 direct lights 0...1...2. WARNING: Too many light styles on a face (-1019,838,-127) WARNING: Too many light styles on a face (-910,805,-127) WARNING: Too many light styles on a face (-962,844,-120) . WARNING: Too many light styles on a face (-858,811,-72) WARNING: Too many light styles on a face (-929,804,-8) WARNING: Too many light styles on a face (-929,718,-24) WARNING: Too many light styles on a face (-929,726,-104) WARNING: Too many light styles on a face (-929,708,8) WARNING: Too many light styles on a face (-892,811,-120) WARNING: Too many light styles on a face (-960,844,-8) WARNING: Too many light styles on a face (-1005,641,46) WARNING: Too many light styles on a face (-960,844,-120) WARNING: Too many light styles on a face (-1016,667,-351) WARNING: Too many light styles on a face (-1016,171,-351) WARNING: Too many light styles on a face (-920,472,-351) WARNING: Too many light styles on a face (-929,670,-346) WARNING: Too many light styles on a face (-892,472,-344) WARNING: Too many light styles on a face (-930,670,-344) WARNING: Too many light styles on a face (-1016,90,-351) WARNING: Too many light styles on a face (-920,90,-351) WARNING: Too many light styles on a face (-929,33,-344) WARNING: Too many light styles on a face (-892,40,-344) . WARNING: Too many light styles on a face (-1388,844,40) WARNING: Too many light styles on a face (-1420,844,-100) WARNING: Too many light styles on a face (-1394,844,-100) WARNING: Too many light styles on a face (-1393,844,-106) WARNING: Too many light styles on a face (-1378,844,-120) WARNING: Too many light styles on a face (-1378,844,-72) WARNING: Too many light styles on a face (-1026,844,-120) WARNING: Too many light styles on a face (-1058,4,46) WARNING: Too many light styles on a face (-1058,500,46) WARNING: Too many light styles on a face (-1410,641,46) WARNING: Too many light styles on a face (-1389,545,46) WARNING: Too many light styles on a face (-1370,497,46) WARNING: Too many light styles on a face (-1037,609,46) WARNING: Too many light styles on a face (-1598,833,-127) WARNING: Too many light styles on a face (-1406,833,-127) WARNING: Too many light styles on a face (-1387,841,-127) WARNING: Too many light styles on a face (-1370,838,-127) 3 WARNING: Too many light styles on a face (-1374,381,-52) WARNING: Too many light styles on a face (-1374,142,-72) WARNING: Too many light styles on a face (-1374,206,-52) WARNING: Too many light styles on a face (-1374,353,-120) WARNING: Too many light styles on a face (-1374,383,-72) WARNING: Too many light styles on a face (-1374,381,-72) WARNING: Too many light styles on a face (-1149,593,-95) WARNING: Too many light styles on a face (-1170,99,-95) WARNING: Too many light styles on a face (-1072,643,-95) WARNING: Too many light styles on a face (-1044,680,-95) WARNING: Too many light styles on a face (-1057,609,-89) WARNING: Too many light styles on a face (-1057,114,-88) WARNING: Too many light styles on a face (-1356,381,19) WARNING: Too many light styles on a face (-1356,136,20) WARNING: Too many light styles on a face (-1057,610,-104) WARNING: Too many light styles on a face (-1057,114,-104) WARNING: Too many light styles on a face (-1057,722,-122) WARNING: Too many light styles on a face (-1058,614,-104) WARNING: Too many light styles on a face (-1065,609,-111) WARNING: Too many light styles on a face (-1102,115,-111) WARNING: Too many light styles on a face (-1177,574,-120) WARNING: Too many light styles on a face (-1177,142,-120) WARNING: Too many light styles on a face (-1388,216,-54) WARNING: Too many light styles on a face (-1388,209,-52) WARNING: Too many light styles on a face (-1388,303,-52) WARNING: Too many light styles on a face (-1375,129,2) WARNING: Too many light styles on a face (-1404,835,-120) WARNING: Too many light styles on a face (-1391,841,-117) WARNING: Too many light styles on a face (-1401,842,-104) WARNING: Too many light styles on a face (-1393,844,-105) WARNING: Too many light styles on a face (-1412,835,-120) WARNING: Too many light styles on a face (-1568,835,-120) WARNING: Too many light styles on a face (-1464,842,-104) WARNING: Too many light styles on a face (-1560,842,-104) WARNING: Too many light styles on a face (-1652,440,-95) WARNING: Too many light styles on a face (-1524,456,-54) WARNING: Too many light styles on a face (-1524,200,-79) WARNING: Too many light styles on a face (-1533,392,-79) WARNING: Too many light styles on a face (-1438,312,-79) WARNING: Too many light styles on a face (-1589,439,-79) WARNING: Too many light styles on a face (-1501,395,-72) WARNING: Too many light styles on a face (-1556,136,-79) WARNING: Too many light styles on a face (-1475,120,-54) WARNING: Too many light styles on a face (-1517,105,-72) WARNING: Too many light styles on a face (-1684,120,-95) WARNING: Too many light styles on a face (-1601,88,-79) WARNING: Too many light styles on a face (-1603,57,-72) WARNING: Too many light styles on a face (-1068,735,-130) WARNING: Too many light styles on a face (-1057,724,-130) WARNING: Too many light styles on a face (-1374,353,-130) WARNING: Too many light styles on a face (-1058,735,-344) WARNING: Too many light styles on a face (-1048,667,-351) WARNING: Too many light styles on a face (-1048,171,-351) WARNING: Too many light styles on a face (-1056,730,-351) WARNING: Too many light styles on a face (-1056,234,-351) WARNING: Too many light styles on a face (-1057,734,-152) WARNING: Too many light styles on a face (-1057,734,-344) WARNING: Too many light styles on a face (-1026,670,-344) WARNING: Too many light styles on a face (-1142,735,-316) WARNING: Too many light styles on a face (-1142,239,-316) WARNING: Too many light styles on a face (-1142,143,-316) WARNING: Too many light styles on a face (-1150,735,-309) WARNING: Too many light styles on a face (-1374,353,-215) WARNING: Too many light styles on a face (-1370,735,-222) WARNING: Too many light styles on a face (-1370,239,-222) WARNING: Too many light styles on a face (-1501,735,-168) WARNING: Too many light styles on a face (-1148,143,-313) WARNING: Too many light styles on a face (-1374,143,-220) WARNING: Too many light styles on a face (-1366,143,-224) WARNING: Too many light styles on a face (-1373,111,-221) .. WARNING: Too many light styles on a face (-1019,-281,-127) WARNING: Too many light styles on a face (-910,-249,-127) WARNING: Too many light styles on a face (-876,-301,-120) WARNING: Too many light styles on a face (-858,-301,-104) WARNING: Too many light styles on a face (-929,-220,24) WARNING: Too many light styles on a face (-930,-299,46) WARNING: Too many light styles on a face (-929,-220,-8) WARNING: Too many light styles on a face (-929,-218,-88) WARNING: Too many light styles on a face (-962,-333,-120) WARNING: Too many light styles on a face (-961,-330,46) WARNING: Too many light styles on a face (-932,-304,-120) . WARNING: Too many light styles on a face (-929,-2,-344) WARNING: Too many light styles on a face (-1016,-6,-351) WARNING: Too many light styles on a face (-930,-158,-344) 4 WARNING: Too many light styles on a face (-1147,-225,-127) WARNING: Too many light styles on a face (-1150,-8,-95) WARNING: Too many light styles on a face (-1150,-44,-95) WARNING: Too many light styles on a face (-1054,-108,-95) WARNING: Too many light styles on a face (-1058,-299,46) WARNING: Too many light styles on a face (-1026,-299,46) WARNING: Too many light styles on a face (-1057,-2,-88) WARNING: Too many light styles on a face (-1057,-204,-120) WARNING: Too many light styles on a face (-1057,-2,-104) WARNING: Too many light styles on a face (-1058,-102,-104) WARNING: Too many light styles on a face (-1102,-1,-111) WARNING: Too many light styles on a face (-1026,-333,-120) WARNING: Too many light styles on a face (-1026,-331,46) WARNING: Too many light styles on a face (-1058,-223,-344) WARNING: Too many light styles on a face (-1056,-6,-351) WARNING: Too many light styles on a face (-1048,-6,-351) WARNING: Too many light styles on a face (-1057,-161,-343) WARNING: Too many light styles on a face (-1057,-204,-152) WARNING: Too many light styles on a face (-1026,-158,-344) WARNING: Too many light styles on a face (-1146,-1,-314) . WARNING: Too many light styles on a face (-1386,-330,-127) WARNING: Too many light styles on a face (-1518,-225,-127) WARNING: Too many light styles on a face (-1383,-225,-127) WARNING: Too many light styles on a face (-1758,-265,-127) WARNING: Too many light styles on a face (-1420,-333,40) WARNING: Too many light styles on a face (-1392,-333,-100) WARNING: Too many light styles on a face (-1388,-333,-106) WARNING: Too many light styles on a face (-1386,-333,-120) WARNING: Too many light styles on a face (-1154,-333,-120) WARNING: Too many light styles on a face (-1170,-8,-95) WARNING: Too many light styles on a face (-1154,-331,46) WARNING: Too many light styles on a face (-1177,-2,-120) WARNING: Too many light styles on a face (-1437,-331,46) WARNING: Too many light styles on a face (-1386,-330,-111) WARNING: Too many light styles on a face (-1576,-327,-108) WARNING: Too many light styles on a face (-1464,-327,-108) WARNING: Too many light styles on a face (-1389,-333,-105) WARNING: Too many light styles on a face (-1409,-324,-120) WARNING: Too many light styles on a face (-1585,-324,-120) WARNING: Too many light styles on a face (-1386,-330,-118) WARNING: Too many light styles on a face (-1154,-223,-308) WARNING: Too many light styles on a face (-1389,-1,-214) ..5...6...7...8...9... WARNING: Too many light styles on a face (-1374,382,-214) WARNING: Too many light styles on a face (-1374,159,-214) 10Build Patch/Sample Hash Table(s).....Done<0.0382 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 61/1024 2928/49152 ( 6.0%) brushes 2487/8192 29844/98304 (30.4%) brushsides 17214/65536 137712/524288 (26.3%) planes 7480/65536 149600/1310720 (11.4%) vertexes 15940/65536 191280/786432 (24.3%) nodes 7101/65536 227232/2097152 (10.8%) texinfos 1546/12288 111312/884736 (12.6%) texdata 181/2048 5792/65536 ( 8.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 9567/65536 535752/3670016 (14.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 5907/65536 330792/3670016 ( 9.0%) leaves 7163/65536 229216/2097152 (10.9%) leaffaces 11584/65536 23168/131072 (17.7%) leafbrushes 5368/65536 10736/131072 ( 8.2%) areas 2/256 16/2048 ( 0.8%) surfedges 70377/512000 281508/2048000 (13.7%) edges 41312/256000 165248/1024000 (16.1%) LDR worldlights 66/8192 5808/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 1015/32768 10150/327680 ( 3.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 15753/65536 31506/131072 (24.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3878768/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 49310/393216 (12.5%) LDR leaf ambient 7163/65536 171912/1572864 (10.9%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1202 ( 0.1%) pakfile [variable] 175939/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 864146/4194304 (20.6%) ==== Total Win32 BSP file data space used: 7619677 bytes ==== Total triangle count: 27754 Writing c:\documents and settings\owner\desktop\ff_bloodtube.bsp 49 seconds elapsed materialPath: c:\program files\steam\steamapps\SourceMods\FortressForever\materials Loading c:\documents and settings\owner\desktop\ff_bloodtube.vmf material "c3a1_w5red" not found Material not found!: C3A1_W5RED material "sky" not found Material not found!: SKY material "c3a1b_w3" not found Material not found!: C3A1B_W3 material "tnnl_flr2" not found Material not found!: TNNL_FLR2 material "silo2_wet4d" not found Material not found!: SILO2_WET4D material "-0silo2_p2" not found Material not found!: -0SILO2_P2 material "c3a1_w5blu" not found Material not found!: C3A1_W5BLU material "c1a1c_w2" not found Material not found!: C1A1C_W2 material "c1a1c_w2b" not found Material not found!: C1A1C_W2B material "c3a1_w5b" not found Material not found!: C3A1_W5B material "crete4_blue" not found Material not found!: CRETE4_BLUE material "tnnl_w8" not found Material not found!: TNNL_W8 material "generic77" not found Material not found!: GENERIC77 material "c1a4_silo2" not found Material not found!: C1A4_SILO2 material "sign_team2" not found Material not found!: SIGN_TEAM2 material "c3a1b_w2" not found Material not found!: C3A1B_W2 material "c3a1b_w8" not found Material not found!: C3A1B_W8 material "crete4_red" not found Material not found!: CRETE4_RED material "c3a1_w5d" not found Material not found!: C3A1_W5D material "silo2_wetdr" not found Material not found!: SILO2_WETDR material "c1a4tnnl1c" not found Material not found!: C1A4TNNL1C material "out_wall6c2" not found Material not found!: OUT_WALL6C2 material "tnnl_w4b" not found Material not found!: TNNL_W4B material "generic015" not found Material not found!: GENERIC015 material "-2out_rk3" not found Material not found!: -2OUT_RK3 material "tnnl_flr4" not found Material not found!: TNNL_FLR4 material "tnnl_w7b" not found Material not found!: TNNL_W7B material "trrm_pan7" not found Material not found!: TRRM_PAN7 material "-2silo2_p2b" not found Material not found!: -2SILO2_P2B material "out_wall6e" not found Material not found!: OUT_WALL6E material "tnnl_w4a" not found Material not found!: TNNL_W4A material "+0~light3a" not found Material not found!: +0~LIGHT3A material "-1tnnl_flr7" not found Material not found!: -1TNNL_FLR7 material "+0~light6a" not found Material not found!: +0~LIGHT6A material "trrm_pan5" not found Material not found!: TRRM_PAN5 material "trrm_pan6" not found Material not found!: TRRM_PAN6 material "team1a" not found Material not found!: TEAM1A material "-2silo2_p2" not found Material not found!: -2SILO2_P2 material "c1a4tnnl1c3" not found Material not found!: C1A4TNNL1C3 material "tnnl_flr5" not found Material not found!: TNNL_FLR5 material "-0crete2_flr5" not found Material not found!: -0CRETE2_FLR5 material "silo2_p2" not found Material not found!: SILO2_P2 material "-1silo2_p2" not found Material not found!: -1SILO2_P2 material "duct_flr02" not found Material not found!: DUCT_FLR02 material "babtech_dr4c" not found Material not found!: BABTECH_DR4C material "out_wall8" not found Material not found!: OUT_WALL8 material "-1silo2_cor2" not found Material not found!: -1SILO2_COR2 material "+0~tnnl_lgt4" not found Material not found!: +0~TNNL_LGT4 material "-0crete2_flr04" not found Material not found!: -0CRETE2_FLR04 material "-3crete2_flr04" not found Material not found!: -3CRETE2_FLR04 material "-1crete2_flr5" not found Material not found!: -1CRETE2_FLR5 material "+0~tnnl_lgt2" not found Material not found!: +0~TNNL_LGT2 material "sign_up" not found Material not found!: SIGN_UP material "!c2a542" not found Material not found!: !C2A542 material "fifties_cmp3b" not found Material not found!: FIFTIES_CMP3B material "~light3b" not found Material not found!: ~LIGHT3B material "-1silo2_p2b" not found Material not found!: -1SILO2_P2B material "-0silo2_p2b" not found Material not found!: -0SILO2_P2B material "~light3a" not found Material not found!: ~LIGHT3A material "silo2_cor2" not found Material not found!: SILO2_COR2 material "pfab_dskdrwr" not found Material not found!: PFAB_DSKDRWR material "team2a" not found Material not found!: TEAM2A material "lab1_panelf" not found Material not found!: LAB1_PANELF material "c2a5g_map" not found Material not found!: C2A5G_MAP material "sign_low" not found Material not found!: SIGN_LOW material "+0~light4a" not found Material not found!: +0~LIGHT4A material "-2silo2_cor2" not found Material not found!: -2SILO2_COR2 material "-3silo2_p2b" not found Material not found!: -3SILO2_P2B material "trrm_pan3" not found Material not found!: TRRM_PAN3 material "-3silo2_p2" not found Material not found!: -3SILO2_P2 material "sign_team1" not found Material not found!: SIGN_TEAM1 material "-0silo2_cor2" not found Material not found!: -0SILO2_COR2 material "sign_resup1" not found Material not found!: SIGN_RESUP1 material "c1a4_silo3" not found Material not found!: C1A4_SILO3 material "lab1_w1c" not found Material not found!: LAB1_W1C material "sign_arw3" not found Material not found!: SIGN_ARW3 material "sign_flag2" not found Material not found!: SIGN_FLAG2 material "sign_arw4" not found Material not found!: SIGN_ARW4 material "sign89" not found Material not found!: SIGN89 material "lab1_paneli" not found Material not found!: LAB1_PANELI material "sign_capt" not found Material not found!: SIGN_CAPT material "sign_arw1" not found Material not found!: SIGN_ARW1 material "sign_arw7" not found Material not found!: SIGN_ARW7 material "-1crete6" not found Material not found!: -1CRETE6 material "sign_arw8" not found Material not found!: SIGN_ARW8 material "sign_flag" not found Material not found!: SIGN_FLAG material "silo2_c1c" not found Material not found!: SILO2_C1C material "out_wall6f" not found Material not found!: OUT_WALL6F material "poster14" not found Material not found!: POSTER14 material "fifties_cmp3a2" not found Material not found!: FIFTIES_CMP3A2 material "lab1_stair2b" not found Material not found!: LAB1_STAIR2B material "babtech_dr1c" not found Material not found!: BABTECH_DR1C material "c1a3_sign2" not found Material not found!: C1A3_SIGN2 "materials/_rt_FullFrameFB.vtf": cached version doesn't exist material "fifties_dsk5a" not found Material not found!: FIFTIES_DSK5A material "aaatrigger" not found Material not found!: AAATRIGGER material "{ladder2" not found Material not found!: {LADDER2 material "cardbox1" not found Material not found!: CARDBOX1 material "cardboxtop1" not found Material not found!: CARDBOXTOP1 material "cardbox4" not found Material not found!: CARDBOX4 material "cardboxbot1" not found Material not found!: CARDBOXBOT1 material "glass_bright" not found Material not found!: GLASS_BRIGHT material "lab1_door01" not found Material not found!: LAB1_DOOR01 material "fifties_door01" not found Material not found!: FIFTIES_DOOR01 fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity info_player_start (-664.00 -976.00 98.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (413.6, -861.6, -489.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -876.0, -489.5) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -842.4, -489.5) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (204.0, -876.0, -576.0) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10078: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-910.5, 1504.0, -137.9) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-907.3, 1496.0, -144.0) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-928.0, 1496.0, -137.9) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-886.6, 1496.0, -137.9) Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER Candidate brush IDs: Brush 10679: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_lostcoast_hdr*.vmt Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_lostcoast_hdr*.vmt Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (864146 bytes) Error! To use model "models/player/demoman/demoman_head.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/player/demoman/demoman_head.mdl"! Error loading studio model ""! Error! prop_static using model "models/props_wasteland/cafeteria_table001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/cafeteria_table001a.mdl"! Error! prop_static using model "models/props_c17/furnitureshelf001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/furnitureshelf001b.mdl"! Error! prop_static using model "models/props_lab/jar01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_lab/jar01b.mdl"! Error! To use model "models/props_c17/doll01.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_c17/doll01.mdl"! Error! To use model "models/weapons/knife/w_knife.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/weapons/knife/w_knife.mdl"! Error! prop_static using model "models/props_junk/meathook001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/meathook001a.mdl"! Error! To use model "models/player/demoman/demoman_rightarm.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/player/demoman/demoman_rightarm.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 2616 texinfos to 1546 Reduced 194 texdatas to 181 (3567 bytes to 3092) Writing c:\documents and settings\owner\desktop\ff_bloodtube.bsp 10 seconds elapsed 2 threads reading c:\documents and settings\owner\desktop\ff_bloodtube.bsp reading c:\documents and settings\owner\desktop\ff_bloodtube.prt LoadPortals: couldn't read c:\documents and settings\owner\desktop\ff_bloodtube.prt Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\pro_sk8er90@hotmail.com\sourcesdk\bin\ep1\bin\lights.rad. Loading c:\documents and settings\owner\desktop\ff_bloodtube.bsp No vis information, direct lighting only. 9567 faces 18 degenerate faces 1209947 square feet [174232416.00 square inches] 0 displacements 0 square feet [0.00 square inches] 67 direct lights 0...1...2. WARNING: Too many light styles on a face (-1019,838,-127) WARNING: Too many light styles on a face (-910,805,-127) WARNING: Too many light styles on a face (-962,844,-120) . WARNING: Too many light styles on a face (-858,811,-72) WARNING: Too many light styles on a face (-929,804,-8) WARNING: Too many light styles on a face (-929,718,-24) WARNING: Too many light styles on a face (-929,726,-104) WARNING: Too many light styles on a face (-929,708,8) WARNING: Too many light styles on a face (-892,811,-120) WARNING: Too many light styles on a face (-960,844,-8) WARNING: Too many light styles on a face (-1005,641,46) WARNING: Too many light styles on a face (-960,844,-120) WARNING: Too many light styles on a face (-1016,667,-351) WARNING: Too many light styles on a face (-1016,171,-351) WARNING: Too many light styles on a face (-920,472,-351) WARNING: Too many light styles on a face (-929,670,-346) WARNING: Too many light styles on a face (-892,472,-344) WARNING: Too many light styles on a face (-930,670,-344) WARNING: Too many light styles on a face (-1016,90,-351) WARNING: Too many light styles on a face (-920,90,-351) WARNING: Too many light styles on a face (-929,33,-344) WARNING: Too many light styles on a face (-892,40,-344) . WARNING: Too many light styles on a face (-1388,844,40) WARNING: Too many light styles on a face (-1420,844,-100) WARNING: Too many light styles on a face (-1394,844,-100) WARNING: Too many light styles on a face (-1393,844,-106) WARNING: Too many light styles on a face (-1378,844,-120) WARNING: Too many light styles on a face (-1378,844,-72) WARNING: Too many light styles on a face (-1026,844,-120) WARNING: Too many light styles on a face (-1058,4,46) WARNING: Too many light styles on a face (-1058,500,46) WARNING: Too many light styles on a face (-1389,545,46) WARNING: Too many light styles on a face (-1410,641,46) WARNING: Too many light styles on a face (-1370,497,46) WARNING: Too many light styles on a face (-1037,609,46) WARNING: Too many light styles on a face (-1598,833,-127) WARNING: Too many light styles on a face (-1406,833,-127) WARNING: Too many light styles on a face (-1387,841,-127) WARNING: Too many light styles on a face (-1370,838,-127) 3 WARNING: Too many light styles on a face (-1374,381,-52) WARNING: Too many light styles on a face (-1374,142,-72) WARNING: Too many light styles on a face (-1374,206,-52) WARNING: Too many light styles on a face (-1374,353,-120) WARNING: Too many light styles on a face (-1374,383,-72) WARNING: Too many light styles on a face (-1374,381,-72) WARNING: Too many light styles on a face (-1149,593,-95) WARNING: Too many light styles on a face (-1170,99,-95) WARNING: Too many light styles on a face (-1072,643,-95) WARNING: Too many light styles on a face (-1044,680,-95) WARNING: Too many light styles on a face (-1057,609,-89) WARNING: Too many light styles on a face (-1057,114,-88) WARNING: Too many light styles on a face (-1356,381,19) WARNING: Too many light styles on a face (-1356,136,20) WARNING: Too many light styles on a face (-1057,610,-104) WARNING: Too many light styles on a face (-1057,114,-104) WARNING: Too many light styles on a face (-1057,722,-122) WARNING: Too many light styles on a face (-1058,614,-104) WARNING: Too many light styles on a face (-1065,609,-111) WARNING: Too many light styles on a face (-1102,115,-111) WARNING: Too many light styles on a face (-1177,574,-120) WARNING: Too many light styles on a face (-1177,142,-120) WARNING: Too many light styles on a face (-1388,216,-54) WARNING: Too many light styles on a face (-1388,209,-52) WARNING: Too many light styles on a face (-1388,303,-52) WARNING: Too many light styles on a face (-1375,129,2) WARNING: Too many light styles on a face (-1404,835,-120) WARNING: Too many light styles on a face (-1391,841,-117) WARNING: Too many light styles on a face (-1401,842,-104) WARNING: Too many light styles on a face (-1393,844,-105) WARNING: Too many light styles on a face (-1412,835,-120) WARNING: Too many light styles on a face (-1568,835,-120) WARNING: Too many light styles on a face (-1464,842,-104) WARNING: Too many light styles on a face (-1560,842,-104) WARNING: Too many light styles on a face (-1652,440,-95) WARNING: Too many light styles on a face (-1524,456,-54) WARNING: Too many light styles on a face (-1533,392,-79) WARNING: Too many light styles on a face (-1524,200,-79) WARNING: Too many light styles on a face (-1438,312,-79) WARNING: Too many light styles on a face (-1589,439,-79) WARNING: Too many light styles on a face (-1501,395,-72) WARNING: Too many light styles on a face (-1556,136,-79) WARNING: Too many light styles on a face (-1475,120,-54) WARNING: Too many light styles on a face (-1517,105,-72) WARNING: Too many light styles on a face (-1684,120,-95) WARNING: Too many light styles on a face (-1601,88,-79) WARNING: Too many light styles on a face (-1603,57,-72) WARNING: Too many light styles on a face (-1068,735,-130) WARNING: Too many light styles on a face (-1057,724,-130) WARNING: Too many light styles on a face (-1374,353,-130) WARNING: Too many light styles on a face (-1058,735,-344) WARNING: Too many light styles on a face (-1048,667,-351) WARNING: Too many light styles on a face (-1048,171,-351) WARNING: Too many light styles on a face (-1056,730,-351) WARNING: Too many light styles on a face (-1056,234,-351) WARNING: Too many light styles on a face (-1057,734,-152) WARNING: Too many light styles on a face (-1057,734,-344) WARNING: Too many light styles on a face (-1026,670,-344) WARNING: Too many light styles on a face (-1142,735,-316) WARNING: Too many light styles on a face (-1142,239,-316) WARNING: Too many light styles on a face (-1142,143,-316) WARNING: Too many light styles on a face (-1150,735,-309) WARNING: Too many light styles on a face (-1374,353,-215) WARNING: Too many light styles on a face (-1370,735,-222) WARNING: Too many light styles on a face (-1370,239,-222) WARNING: Too many light styles on a face (-1501,735,-168) WARNING: Too many light styles on a face (-1148,143,-313) WARNING: Too many light styles on a face (-1374,143,-220) WARNING: Too many light styles on a face (-1366,143,-224) WARNING: Too many light styles on a face (-1373,111,-221) .. WARNING: Too many light styles on a face (-1019,-281,-127) WARNING: Too many light styles on a face (-910,-249,-127) WARNING: Too many light styles on a face (-876,-301,-120) WARNING: Too many light styles on a face (-858,-301,-104) WARNING: Too many light styles on a face (-929,-220,24) WARNING: Too many light styles on a face (-930,-299,46) WARNING: Too many light styles on a face (-929,-220,-8) WARNING: Too many light styles on a face (-929,-218,-88) WARNING: Too many light styles on a face (-962,-333,-120) WARNING: Too many light styles on a face (-961,-330,46) WARNING: Too many light styles on a face (-932,-304,-120) . WARNING: Too many light styles on a face (-929,-2,-344) WARNING: Too many light styles on a face (-1016,-6,-351) WARNING: Too many light styles on a face (-930,-158,-344) 4 WARNING: Too many light styles on a face (-1147,-225,-127) WARNING: Too many light styles on a face (-1150,-8,-95) WARNING: Too many light styles on a face (-1150,-44,-95) WARNING: Too many light styles on a face (-1054,-108,-95) WARNING: Too many light styles on a face (-1058,-299,46) WARNING: Too many light styles on a face (-1026,-299,46) WARNING: Too many light styles on a face (-1057,-2,-88) WARNING: Too many light styles on a face (-1057,-204,-120) WARNING: Too many light styles on a face (-1057,-2,-104) WARNING: Too many light styles on a face (-1058,-102,-104) WARNING: Too many light styles on a face (-1102,-1,-111) WARNING: Too many light styles on a face (-1026,-333,-120) WARNING: Too many light styles on a face (-1026,-331,46) WARNING: Too many light styles on a face (-1058,-223,-344) WARNING: Too many light styles on a face (-1056,-6,-351) WARNING: Too many light styles on a face (-1048,-6,-351) WARNING: Too many light styles on a face (-1057,-161,-343) WARNING: Too many light styles on a face (-1026,-158,-344) WARNING: Too many light styles on a face (-1057,-204,-152) WARNING: Too many light styles on a face (-1146,-1,-314) . WARNING: Too many light styles on a face (-1386,-330,-127) WARNING: Too many light styles on a face (-1518,-225,-127) WARNING: Too many light styles on a face (-1383,-225,-127) WARNING: Too many light styles on a face (-1758,-265,-127) WARNING: Too many light styles on a face (-1420,-333,40) WARNING: Too many light styles on a face (-1392,-333,-100) WARNING: Too many light styles on a face (-1388,-333,-106) WARNING: Too many light styles on a face (-1386,-333,-120) WARNING: Too many light styles on a face (-1154,-333,-120) WARNING: Too many light styles on a face (-1170,-8,-95) WARNING: Too many light styles on a face (-1154,-331,46) WARNING: Too many light styles on a face (-1177,-2,-120) WARNING: Too many light styles on a face (-1437,-331,46) WARNING: Too many light styles on a face (-1386,-330,-111) WARNING: Too many light styles on a face (-1464,-327,-108) WARNING: Too many light styles on a face (-1576,-327,-108) WARNING: Too many light styles on a face (-1389,-333,-105) WARNING: Too many light styles on a face (-1409,-324,-120) WARNING: Too many light styles on a face (-1585,-324,-120) WARNING: Too many light styles on a face (-1386,-330,-118) WARNING: Too many light styles on a face (-1154,-223,-308) WARNING: Too many light styles on a face (-1389,-1,-214) ..5...6...7...8...9... WARNING: Too many light styles on a face (-1374,382,-214) WARNING: Too many light styles on a face (-1374,159,-214) 10Build Patch/Sample Hash Table(s).....Done<0.0263 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 61/1024 2928/49152 ( 6.0%) brushes 2487/8192 29844/98304 (30.4%) brushsides 17214/65536 137712/524288 (26.3%) planes 7480/65536 149600/1310720 (11.4%) vertexes 15940/65536 191280/786432 (24.3%) nodes 7101/65536 227232/2097152 (10.8%) texinfos 1546/12288 111312/884736 (12.6%) texdata 181/2048 5792/65536 ( 8.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 9567/65536 535752/3670016 (14.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 5907/65536 330792/3670016 ( 9.0%) leaves 7163/65536 229216/2097152 (10.9%) leaffaces 11584/65536 23168/131072 (17.7%) leafbrushes 5368/65536 10736/131072 ( 8.2%) areas 2/256 16/2048 ( 0.8%) surfedges 70377/512000 281508/2048000 (13.7%) edges 41312/256000 165248/1024000 (16.1%) LDR worldlights 66/8192 5808/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 1015/32768 10150/327680 ( 3.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 15753/65536 31506/131072 (24.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3878768/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 49310/393216 (12.5%) LDR leaf ambient 7163/65536 171912/1572864 (10.9%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1202 ( 0.1%) pakfile [variable] 175939/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 864146/4194304 (20.6%) ==== Total Win32 BSP file data space used: 7619677 bytes ==== Total triangle count: 27754 Writing c:\documents and settings\owner\desktop\ff_bloodtube.bsp 46 seconds elapsed 2 threads reading c:\documents and settings\owner\desktop\ff_bloodtube.bsp reading c:\documents and settings\owner\desktop\ff_bloodtube.prt LoadPortals: couldn't read c:\documents and settings\owner\desktop\ff_bloodtube.prt Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files\steam\steamapps\pro_sk8er90@hotmail.com\sourcesdk\bin\ep1\bin\lights.rad. Loading c:\documents and settings\owner\desktop\ff_bloodtube.bsp No vis information, direct lighting only. 9567 faces 18 degenerate faces 1209947 square feet [174232416.00 square inches] 0 displacements 0 square feet [0.00 square inches] 67 direct lights 0...1...2. WARNING: Too many light styles on a face (-1019,838,-127) WARNING: Too many light styles on a face (-910,805,-127) WARNING: Too many light styles on a face (-962,844,-120) . WARNING: Too many light styles on a face (-858,811,-72) WARNING: Too many light styles on a face (-929,804,-8) WARNING: Too many light styles on a face (-929,718,-24) WARNING: Too many light styles on a face (-929,726,-104) WARNING: Too many light styles on a face (-929,708,8) WARNING: Too many light styles on a face (-892,811,-120) WARNING: Too many light styles on a face (-960,844,-8) WARNING: Too many light styles on a face (-1005,641,46) WARNING: Too many light styles on a face (-960,844,-120) WARNING: Too many light styles on a face (-1016,667,-351) WARNING: Too many light styles on a face (-1016,171,-351) WARNING: Too many light styles on a face (-920,472,-351) WARNING: Too many light styles on a face (-929,670,-346) WARNING: Too many light styles on a face (-892,472,-344) WARNING: Too many light styles on a face (-930,670,-344) WARNING: Too many light styles on a face (-1016,90,-351) WARNING: Too many light styles on a face (-920,90,-351) WARNING: Too many light styles on a face (-929,33,-344) WARNING: Too many light styles on a face (-892,40,-344) . WARNING: Too many light styles on a face (-1388,844,40) WARNING: Too many light styles on a face (-1420,844,-100) WARNING: Too many light styles on a face (-1394,844,-100) WARNING: Too many light styles on a face (-1393,844,-106) WARNING: Too many light styles on a face (-1378,844,-120) WARNING: Too many light styles on a face (-1378,844,-72) WARNING: Too many light styles on a face (-1026,844,-120) WARNING: Too many light styles on a face (-1058,4,46) WARNING: Too many light styles on a face (-1058,500,46) WARNING: Too many light styles on a face (-1410,641,46) WARNING: Too many light styles on a face (-1389,545,46) WARNING: Too many light styles on a face (-1370,497,46) WARNING: Too many light styles on a face (-1037,609,46) WARNING: Too many light styles on a face (-1598,833,-127) WARNING: Too many light styles on a face (-1406,833,-127) WARNING: Too many light styles on a face (-1387,841,-127) WARNING: Too many light styles on a face (-1370,838,-127) 3 WARNING: Too many light styles on a face (-1374,381,-52) WARNING: Too many light styles on a face (-1374,142,-72) WARNING: Too many light styles on a face (-1374,206,-52) WARNING: Too many light styles on a face (-1374,353,-120) WARNING: Too many light styles on a face (-1374,383,-72) WARNING: Too many light styles on a face (-1374,381,-72) WARNING: Too many light styles on a face (-1149,593,-95) WARNING: Too many light styles on a face (-1170,99,-95) WARNING: Too many light styles on a face (-1072,643,-95) WARNING: Too many light styles on a face (-1044,680,-95) WARNING: Too many light styles on a face (-1057,609,-89) WARNING: Too many light styles on a face (-1057,114,-88) WARNING: Too many light styles on a face (-1356,381,19) WARNING: Too many light styles on a face (-1356,136,20) WARNING: Too many light styles on a face (-1057,610,-104) WARNING: Too many light styles on a face (-1057,114,-104) WARNING: Too many light styles on a face (-1057,722,-122) WARNING: Too many light styles on a face (-1058,614,-104) WARNING: Too many light styles on a face (-1065,609,-111) WARNING: Too many light styles on a face (-1102,115,-111) WARNING: Too many light styles on a face (-1177,574,-120) WARNING: Too many light styles on a face (-1177,142,-120) WARNING: Too many light styles on a face (-1388,216,-54) WARNING: Too many light styles on a face (-1388,209,-52) WARNING: Too many light styles on a face (-1388,303,-52) WARNING: Too many light styles on a face (-1375,129,2) WARNING: Too many light styles on a face (-1404,835,-120) WARNING: Too many light styles on a face (-1391,841,-117) WARNING: Too many light styles on a face (-1401,842,-104) WARNING: Too many light styles on a face (-1393,844,-105) WARNING: Too many light styles on a face (-1568,835,-120) WARNING: Too many light styles on a face (-1412,835,-120) WARNING: Too many light styles on a face (-1560,842,-104) WARNING: Too many light styles on a face (-1464,842,-104) WARNING: Too many light styles on a face (-1652,440,-95) WARNING: Too many light styles on a face (-1524,456,-54) WARNING: Too many light styles on a face (-1533,392,-79) WARNING: Too many light styles on a face (-1524,200,-79) WARNING: Too many light styles on a face (-1438,312,-79) WARNING: Too many light styles on a face (-1589,439,-79) WARNING: Too many light styles on a face (-1501,395,-72) WARNING: Too many light styles on a face (-1556,136,-79) WARNING: Too many light styles on a face (-1475,120,-54) WARNING: Too many light styles on a face (-1517,105,-72) WARNING: Too many light styles on a face (-1684,120,-95) WARNING: Too many light styles on a face (-1601,88,-79) WARNING: Too many light styles on a face (-1603,57,-72) WARNING: Too many light styles on a face (-1068,735,-130) WARNING: Too many light styles on a face (-1057,724,-130) WARNING: Too many light styles on a face (-1374,353,-130) WARNING: Too many light styles on a face (-1058,735,-344) WARNING: Too many light styles on a face (-1048,667,-351) WARNING: Too many light styles on a face (-1048,171,-351) WARNING: Too many light styles on a face (-1056,730,-351) WARNING: Too many light styles on a face (-1056,234,-351) WARNING: Too many light styles on a face (-1057,734,-152) WARNING: Too many light styles on a face (-1057,734,-344) WARNING: Too many light styles on a face (-1026,670,-344) WARNING: Too many light styles on a face (-1142,735,-316) WARNING: Too many light styles on a face (-1142,239,-316) WARNING: Too many light styles on a face (-1142,143,-316) WARNING: Too many light styles on a face (-1150,735,-309) WARNING: Too many light styles on a face (-1374,353,-215) WARNING: Too many light styles on a face (-1370,735,-222) WARNING: Too many light styles on a face (-1370,239,-222) WARNING: Too many light styles on a face (-1501,735,-168) WARNING: Too many light styles on a face (-1148,143,-313) WARNING: Too many light styles on a face (-1374,143,-220) WARNING: Too many light styles on a face (-1366,143,-224) WARNING: Too many light styles on a face (-1373,111,-221) .. WARNING: Too many light styles on a face (-1019,-281,-127) WARNING: Too many light styles on a face (-910,-249,-127) WARNING: Too many light styles on a face (-876,-301,-120) WARNING: Too many light styles on a face (-858,-301,-104) WARNING: Too many light styles on a face (-929,-220,24) WARNING: Too many light styles on a face (-930,-299,46) WARNING: Too many light styles on a face (-929,-218,-88) WARNING: Too many light styles on a face (-929,-220,-8) WARNING: Too many light styles on a face (-962,-333,-120) WARNING: Too many light styles on a face (-961,-330,46) WARNING: Too many light styles on a face (-932,-304,-120) . WARNING: Too many light styles on a face (-929,-2,-344) WARNING: Too many light styles on a face (-1016,-6,-351) WARNING: Too many light styles on a face (-930,-158,-344) 4 WARNING: Too many light styles on a face (-1147,-225,-127) WARNING: Too many light styles on a face (-1150,-8,-95) WARNING: Too many light styles on a face (-1150,-44,-95) WARNING: Too many light styles on a face (-1054,-108,-95) WARNING: Too many light styles on a face (-1058,-299,46) WARNING: Too many light styles on a face (-1026,-299,46) WARNING: Too many light styles on a face (-1057,-2,-88) WARNING: Too many light styles on a face (-1057,-204,-120) WARNING: Too many light styles on a face (-1057,-2,-104) WARNING: Too many light styles on a face (-1058,-102,-104) WARNING: Too many light styles on a face (-1102,-1,-111) WARNING: Too many light styles on a face (-1026,-331,46) WARNING: Too many light styles on a face (-1026,-333,-120) WARNING: Too many light styles on a face (-1058,-223,-344) WARNING: Too many light styles on a face (-1056,-6,-351) WARNING: Too many light styles on a face (-1048,-6,-351) WARNING: Too many light styles on a face (-1057,-161,-343) WARNING: Too many light styles on a face (-1057,-204,-152) WARNING: Too many light styles on a face (-1026,-158,-344) WARNING: Too many light styles on a face (-1146,-1,-314) . WARNING: Too many light styles on a face (-1386,-330,-127) WARNING: Too many light styles on a face (-1518,-225,-127) WARNING: Too many light styles on a face (-1758,-265,-127) WARNING: Too many light styles on a face (-1383,-225,-127) WARNING: Too many light styles on a face (-1420,-333,40) WARNING: Too many light styles on a face (-1392,-333,-100) WARNING: Too many light styles on a face (-1388,-333,-106) WARNING: Too many light styles on a face (-1386,-333,-120) WARNING: Too many light styles on a face (-1154,-333,-120) WARNING: Too many light styles on a face (-1170,-8,-95) WARNING: Too many light styles on a face (-1154,-331,46) WARNING: Too many light styles on a face (-1177,-2,-120) WARNING: Too many light styles on a face (-1437,-331,46) WARNING: Too many light styles on a face (-1386,-330,-111) WARNING: Too many light styles on a face (-1576,-327,-108) WARNING: Too many light styles on a face (-1464,-327,-108) WARNING: Too many light styles on a face (-1389,-333,-105) WARNING: Too many light styles on a face (-1585,-324,-120) WARNING: Too many light styles on a face (-1409,-324,-120) WARNING: Too many light styles on a face (-1386,-330,-118) WARNING: Too many light styles on a face (-1154,-223,-308) WARNING: Too many light styles on a face (-1389,-1,-214) ..5...6...7...8...9... WARNING: Too many light styles on a face (-1374,382,-214) WARNING: Too many light styles on a face (-1374,159,-214) 10Build Patch/Sample Hash Table(s).....Done<0.0304 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 61/1024 2928/49152 ( 6.0%) brushes 2487/8192 29844/98304 (30.4%) brushsides 17214/65536 137712/524288 (26.3%) planes 7480/65536 149600/1310720 (11.4%) vertexes 15940/65536 191280/786432 (24.3%) nodes 7101/65536 227232/2097152 (10.8%) texinfos 1546/12288 111312/884736 (12.6%) texdata 181/2048 5792/65536 ( 8.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 9567/65536 535752/3670016 (14.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 5907/65536 330792/3670016 ( 9.0%) leaves 7163/65536 229216/2097152 (10.9%) leaffaces 11584/65536 23168/131072 (17.7%) leafbrushes 5368/65536 10736/131072 ( 8.2%) areas 2/256 16/2048 ( 0.8%) surfedges 70377/512000 281508/2048000 (13.7%) edges 41312/256000 165248/1024000 (16.1%) LDR worldlights 66/8192 5808/720896 ( 0.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 1015/32768 10150/327680 ( 3.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 15753/65536 31506/131072 (24.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3878768/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 49310/393216 (12.5%) LDR leaf ambient 7163/65536 171912/1572864 (10.9%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1202 ( 0.1%) pakfile [variable] 175939/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 864146/4194304 (20.6%) ==== Total Win32 BSP file data space used: 7619677 bytes ==== Total triangle count: 27754 Writing c:\documents and settings\owner\desktop\ff_bloodtube.bsp 1 minute, 53 seconds elapsed