//////////////////////////////////////////////// // FF_2FORT SOUNDSCAPES // // INDOORS // OUTDOORS // INDOORS_OUTDOORSAUDIBLE // BASEMENT // WATER // //////////////////////////////////////////////// //////////////////////////////////////////////// // INDOORS // Basic ambience with metal scratching sounds. //////////////////////////////////////////////// "ff_2fort.indoors" { "dsp" "1" "playlooping" { "wave" "ambient/atmosphere/ambience5.wav" "volume" "1.0" "pitch" "100" } "playrandom" { "time" "3, 10" "volume" "0.05,0.15" "pitch" "95,105" "position" "random" "rndwave" { "wave" "ambient/materials/metal_rattle1.wav" "wave" "ambient/materials/metal_rattle2.wav" "wave" "ambient/materials/metal_rattle3.wav" } } } //////////////////////////////////////////////// // OUTDOORS // Outdoor wind ambience with random gusts. // Also has random low-volume train sounds and // some slightly louder wildlife sound effects. //////////////////////////////////////////////// "ff_2fort.outdoors" { "dsp" "1" "playlooping" { "wave" "ambient/wind/ff_wasteland_wind.wav" "volume" "0.8" "pitch" "100" } "playsoundscape" { "name" "d1_canals.util_windgusts" "volume" "1.0" } "playrandom" { "time" "45, 90" "volume" "0.1, 0.3" "pitch" "50, 120" "position" "random" "rndwave" { "wave" "ambient/machines/train_rumble.wav" "wave" "ambient/alarms/train_horn_distant1.wav" } } "playrandom" { "time" "10, 30" "volume" "0.3, 0.6" "pitch" "80, 120" "position" "random" "rndwave" { "wave" "ambient/levels/coast/coastbird1.wav" "wave" "ambient/levels/coast/coastbird2.wav" "wave" "ambient/levels/coast/coastbird3.wav" "wave" "ambient/levels/coast/coastbird4.wav" "wave" "ambient/levels/coast/coastbird5.wav" "wave" "ambient/levels/coast/coastbird6.wav" "wave" "ambient/levels/canals/critter2.wav" "wave" "ambient/levels/canals/critter6.wav" "wave" "ambient/levels/canals/critter7.wav" } } } //////////////////////////////////////////////// // INDOORS OUTDOORSAUDIBLE // Indoor soundscape with a quieter outdoor // soundscape playing in the background. //////////////////////////////////////////////// "ff_2fort.indoors_outdoorsaudible" { "dsp" "1" "playlooping" { "wave" "ambient/atmosphere/ambience5.wav" "volume" "0.9" "pitch" "100" } "playrandom" { "time" "3, 10" "volume" "0.05,0.15" "pitch" "95,105" "position" "random" "rndwave" { "wave" "ambient/materials/metal_rattle1.wav" "wave" "ambient/materials/metal_rattle2.wav" "wave" "ambient/materials/metal_rattle3.wav" } } "playlooping" { "wave" "ambient/wind/ff_wasteland_wind.wav" "volume" "0.5" "pitch" "100" } "playsoundscape" { "name" "d1_canals.util_windgusts" "volume" "0.4" } "playrandom" { "time" "45, 90" "volume" "0.1, 0.3" "pitch" "50, 120" "position" "random" "rndwave" { "wave" "ambient/machines/train_rumble.wav" "wave" "ambient/alarms/train_horn_distant1.wav" } } "playrandom" { "time" "10, 30" "volume" "0.1, 0.4" "pitch" "80, 120" "position" "random" "rndwave" { "wave" "ambient/levels/coast/coastbird1.wav" "wave" "ambient/levels/coast/coastbird2.wav" "wave" "ambient/levels/coast/coastbird3.wav" "wave" "ambient/levels/coast/coastbird4.wav" "wave" "ambient/levels/coast/coastbird5.wav" "wave" "ambient/levels/coast/coastbird6.wav" "wave" "ambient/levels/canals/critter2.wav" "wave" "ambient/levels/canals/critter6.wav" "wave" "ambient/levels/canals/critter7.wav" } } } //////////////////////////////////////////////// // BASEMENT // Underground background sounds and metal stresses. //////////////////////////////////////////////// "ff_2fort.basement" { "dsp" "1" "playlooping" { "volume" "0.6" "pitch" "100" "wave" "ambient/atmosphere/corridor.wav" } "playlooping" { "volume" "0.4" "pitch" "100" "wave" "ambient/atmosphere/drone2lp.wav" "position" "0" } "playsoundscape" { "name" "coast.util_metalstress" "volume" "0.4" } "playsoundscape" { "name" "coast.util_shackmetal" "volume" "0.3" } "playrandom" { "time" "30, 60" "volume" "0.25, 0.50" "pitch" "50, 120" "position" "random" "rndwave" { "wave" "ambient/materials/rustypipes1.wav" "wave" "ambient/materials/rustypipes2.wav" "wave" "ambient/materials/rustypipes3.wav" "wave" "ambient/materials/shuffle1.wav" } } } //////////////////////////////////////////////// // WATER // Some runnign water sounds and random dripping. //////////////////////////////////////////////// "ff_2fort.water" { "dsp" "1" "playlooping" { "wave" "ambient/water/corridor_water.wav" "volume" "0.8" "pitch" "100" } "playlooping" { "wave" "ambient/levels/canals/waterleak_loop1.wav" "volume" "0.3" "pitch" "100" } "playsoundscape" { "name" "d1_canals.util_drip" "volume" "1.0" } "playsoundscape" { "name" "d1_canals.util_fardrips" "volume" "1.0" } }